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- Part Three: Trim
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Section Three - Trim In the Simulation
Now were getting down to the
nitty-gritty! What well find in this last section is
that trim comes in two types in our sims. Ill call them,
for lack of better words, auto-trim and manual trim. In the
former, depending on the sim, you will basically turn the
trimming problem over to the AI. In the latter, youll
have to use the sims trim controls to keep your aircraft
in balance. Lets start then with a look at the types
of trim that youll encounter in a selection of current
sims.
Types of Simulation Trim
Auto-Trim.
When I say "auto-trim", I mean any of four things.
One, the sim has no trim controls at all, and therefore the
aircraft in the sim is always "in trim". Two, the
aircraft in the sim have computer controlled trim in real
life and as a result the sim lacks any trim controls (this
is the case with many modern jet fighters). Three, the sim
has a feature that allows the AI to trim the aircraft for
certain conditions without requiring you to operate the trim
controls. The fourth situation occurs when the sim has an
autopilot feature.
Most older sims fit into the first
category. Some of these are still popular. European Air
War and Janes WW2 Fighters are two examples.
In these sims, the AI keeps the aircraft in trim under all
conditions regardless of airspeed, attitude, or configuration
considerations.
The second category includes sims
such as Falcon 4 and Janes F-15/18. Most
modern fighters have computer controlled flight control systems
that keep the jet in trim in all conditions and configurations.
The third category is unique. This
category is for sims that feature both manual and automatic
trim. The best example is Aces High. AH has a "Combat
Trim" feature that frees the pilot from having to trim
for airspeed changes in general. For example, during the acceleration
after takeoff, the AI retrims the elevator "nose down".
This Combat Trim feature has limitations and does not relieve
the pilot from all trimming needs. Changes in aircraft pitch
attitude or configuration will produce stick forces that the
pilot will have to manually account for.
The fourth category deals with trimming
while the AI is flying the plane on autopilot. Even though
you may normally be using manual trim in the sim, once you
engage the autopilot, the AI retrims the plane for whatever
speed and attitude the autopilot is programmed for. Aces
High has an autopilot that trims the plane in level flight,
in a climb, or in a dive for the speed you select,
Manual
Trim. Most sims today use a manual trim feature that
tries to replicate real life, and most do a pretty good job
at providing a "feel" that comes close to what a
RL pilot would experience. However, with todays flight
stick technology, no sim is going to "work" like
a RL aircraft trim system works. Heres why.
In the typical RL flight control set-up,
the stick is physically connected to the flight controls (the
exception being "fly by wire" systems). If the elevator
is "up", then the stick is aft of the neutral position.
If the pilot is flying at slow speed, he is holding the stick
back to hold the nose up. If he trims this back stick pressure
off, the stick will remain in the aft of neutral position.
The trim is now providing the force to hold the stick in its
aft position. In these next pictures, you can see how the
stick is behind the neutral position in order to hold the
elevator "up".
When we encounter this situation in
our sim, we can feel the same "heavy" stick as we
hold the nose up. But if we trim the nose so that these stick
forces disappear, then something very different happens. The
flight stick returns to the neutral position. It has to
because it is spring-loaded to this position. The point is
that in our sims, we are not trimming the stick. Instead,
we are, in effect, trimming the picture we see on the monitor
screen. If we add nose up trim as we hold the flight stick
back, we will have to reduce the pressure we are holding against
the stick spring. If we do not, the nose will pitch up on
the screen. So, as we trim the "up" trim key or
HOTAS control, we slowly relax back stick pressure until we
reach a point where the pitch attitude remains steady and
the stick is in the neutral position. You have now trimmed
the nose for this slow speed. Check the external view and
you can see the elevator is raised. Check the cockpit internal
view and you will see the stick is still aft as it should
be. But your flight stick is centered.
The point to keep in mind is that,
unlike real life, when you trim in the sim, you return the
stick to the centered position. Be sure when you change your
speeds later on that you retrim to regain your original stick
authority.
These screenshots came from IL-2
because that sim (along with AH ) may well have one
of the more sophisticated trim functions seen today. Other
sims offer manual trim however. Two, MiG Alley and
Janes USAF, offer only pitch trim. Others, including,
MS CFS2, Battle of Britain, Flanker 2,
and Janes Attack Squadron, have trim functions
for pitch, roll, and yaw.
Well
that pretty well covers
the types of trim that we will see in our sims. Lets
move on now to the ways we have of making the trim input in
the sim.
Making the Trim Input In the Simulation
Picture yourself motoring along. You
have the power pushed up, your speed is increasing, and your
nose wants to rise as a result. But you want to maintain level
flight, so you turn to trim the nose "down". Sounds
good to me
but just how do you do this in a sim? And
are there any limitations or shortcomings to this?
Keyboard
Trim. The most common way to make a trim input is to
use the keyboard. Every sim that has a trim function has a
key (or keys) that are set aside for that purpose. Quite often,
the "arrow keys" are used for trim
the vertical
arrows for pitch trim, and the horizontal arrows for aileron
trim. Rudder trim is the " red-haired step-child"
and could be assigned anywhere on the keyboard. For most sims,
the keyboard trim input is a single key press per increment
of trim step. Each press of the key gets a small increase
in trim. The key cannot be pressed and held to make a large
trim input. For example, when IL-2 first came out, it took
20 presses of the keyboard key to move the trim through its
range of travel. Although time consuming, this key pressing
process mimics the real life trim process fairly well. Because
of this, I prefer to keep the trim function on the keyboard.
Stick/HOTAS
Trim. Your other option is to use the sims key
mapping function to "map" the trim to a flight stick
button or throttle switch. While such a technique can make
gameplay a little easier, it does not resemble what we experience
in RL. If someone wants to remap trim to his stick, I suggest
the reassignment be made to the hat switch. In RL, the hat
switch is the trim button. I have replaced one of the multi-function
"castle" switches on my TM F-22 Pro with a spare
"coolie" hat switch and use it for pitch and aileron
trim
just like I did in RL.
What I do not do is map trim to any
type of slider or rotary switch on my HOTAS. In most cases,
trim was not meant to be a quick or easy-to-use control. Modifying
a HOTAS to permit rapid trim inputs is a poor replication
of the real world as far as Im concerned.
In any case, the idea is to
use trim in our sims to make our flying easier and more enjoyable.
Lets finish off this article with some tips on how to
use trim in our flying.
How and When To Trim
First, the "how". Regardless
of the situation you find yourself in, this is how to use
your trim controls. In this next figure, please note that
we fly with the stick and rudder and trim with
the trim controls.
The question of "when" to
trim takes us full circle in this article. We end up back
with Archie and Mom on the teeter-totter. Trim is going to
be a tool that we use to make our work easier. Archie used
the lever to move the world
we are going to use trim
to help fly the plane. Mom used her additional force to balance
the teeter-totter
we are going to use the additional
force of trim to balance our plane. Ill discuss trim
with regards to the following phases of flight: the takeoff,
the climb and cruise, combat, and the landing.
The Takeoff.
Most aircraft in RL have a takeoff trim setting. Sometimes
its a number on a dial or gauge. Sometimes its
just a light bulb on a panel. In any case, the pilot has something
to tell him that the plane is "in trim" for takeoff.
This will require that he check the trim in all three axes
(elevator, aileron, and rudder). Often, he has a checklist
that gives the trim setting for whatever weight and configuration
he has for takeoff.
In Aces High, the Combat Trim function
is the default for takeoff. The pilot can check his trim gauge
for proper settings.
Some sims include a
takeoff checklist that replicates the RL trim procedure:
However, the fact of the matter is
that takeoff trim settings are the exception and not the rule
in our sims. Not a problem. Perhaps there will come a day
when setting trim will be a routine matter. Until then, as
long as you understand the hows and whens, well
consider it "nice to know" only.
Prop sims are far more likely a candidate
for takeoff trim. The reason, of course, is that big prop
spinning around and the airflow that it produces. The first
of these articles
the rudder discussion
explained
engine effects in some detail. Rudder is used to correct for
some of these effects, and rudder trim is used to help the
pilot put in and maintain the required amount of rudder. Re-read
that article, if needed to refresh your memory of engine effects.
You may also find that pitch trim
is needed for the takeoff. The amount of trim will vary with
aircraft weight and is intended to help the pilot rotate the
nose up at liftoff speed. At present, pitch trim is not an
issue in our sims.
So trim in the takeoff is all a matter
of modeling and documentation. As sims become more complex,
you may find that you have to refer to the sims documentation
to find the preset trim values to use. Until then, file this
away for future use.
The Climb
and Cruise. Earlier in this article, I mentioned that
we really trimmed for an angle of attack. This was in reference
to pitch trim only. In the climb and in cruise, generally
speaking, we plan to fly at an optimum speed
best climb
or best endurance, etc. At this speed, you will hold a pitch
attitude that requires a certain elevator deflection. This
elevator deflection will probably not be the neutral position
of the fight stick
you will have to hold the stick out
of the neutral position to maintain the desired attitude.
Unless you want to develop big muscles, I suggest you use
pitch trim to relieve those stick forces. Heres
how you do that.
Once your pitch attitude is set, then
set your climb or cruise power
remember that throttle
settings affect the balance of the plane, often in all three
axes
so smoothly add power until you reach the desired
RPM or manifold setting. As a rule, do not use afterburner
or WEP for climbs unless you have an urgent need to get to
altitude. Youll use too much fuel and subject your engine
to overheating if you do. Every plane has an optimum climb
speed. For WW2 planes, this was about 150-190mph. A typical
jet fighter will climb at 350-400KIAS.
Your weight will affect your climb
attitude and climb rate. Start off at around 10 degrees of
pitch (use the attitude indicator to determine this). Hold
this attitude using outside references
note the position
of the horizon line and try to keep it steady on your forward
view.
Then note your stick position
its
probably slightly aft of neutral. Relax a little back pressure.
Does the nose want to drop? Probably so. If this is the case,
tap in two or three clicks of nose up trim. Then repeat the
process...relax back pressure and check the nose position.
If it still drops slightly, add a couple more clicks of nose
up trim.
Eventually, you will reach a point
where the nose stays on the horizon where you want it. You
are now trimmed in pitch. Now, keep this in mind. As you climb
higher and higher, you will have to lower your pitch attitude
to maintain the same speed. If you find your speed beginning
to bleed off, lower your nose a few degrees and retrim.
Aileron
trim in the climb or in cruising flight is usually
not a big deal. If you notice one wing seems heavier than
the other, then hold the wings level and trim the aileron
into the direction of the light wing
in other words,
if the left wing wants to drop, press the right aileron trim
key. You may have to add a number of trim clicks until the
trim setting holds the wings level and you have returned the
flight stick to the neutral aileron position.
Rudder
trim can be a little more difficult to see the need
for. There are two ways of seeing this. One is that your heading
is changing even though you are in wings level flight. The
other is to check the ball in the turn and slip indicator.
If the ball is out of the center position, then you need rudder
trim. The proper technique is to "step on the ball"
and then trim
but with rudder in our sims, you need
not center the ball with your rudder control (pedals or stick
twist grip). It is OK just to tap in the proper trim inputs
if
the ball is off to the right, use the right rudder trim key.
Tap in your rudder clicks until the ball is centered (or the
plane stops turning). One note. You may have to retrim the
aileron after trimming the rudder. This is because of the
aerodynamic connection between yaw and roll (dihedral effect).
This is in fact how I trim the rudder in the airliner that
I fly today.
Remember also that balance around
the vertical axis (yaw) is affected by power setting for prop
aircraft. You may see more of a need for rudder trim when
operating at high power settings, depending on your sims
flight model.
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