| Feature Article
Energy Management: Picking The Right Airplane
For The Job
by Leon
"Badboy" Smith
Introduction
Pilots who fly Aces High face a formidable
challenge...with many different fighters from which to choose,
how do they select an aircraft that will best meet their combat
needs? Some pilots may choose an aircraft because of its romantic
history or combat record, others may choose an aircraft based
only on appearance. Regardless of what it is that endears
us to some aircraft, it is true that certain aircraft appear
to be flown far more frequently than others. Made popular
by real world events and famous pilots, aircraft like the
Lightning, Spitfire, and Mustang, to name but a few, will
always enjoy attention from the continuous influx of new pilots
to the simulation. However, it takes more than a great aircraft
to make a great Ace. Disposing of new pilots, even though
they may be flying the best aircraft, will always be as easy
as culling baby seals
Even so, flying a great aircraft
is still a very good start! The problem is that many new pilots
are unaware of what made the aircraft great in the first place!
Over the years I have watched the
ebb and flow of the popularity of certain aircraft. In Aces
High, great pilots have the ability to promote the aircraft
they fly with their success as an example. Just as in the
real world, it is possible for good pilots to give the impression
that their aircraft are far more potent than the performance
figures would suggest. For example, I once impressed a new
pilot by defeating his Spitfire with a P-38L. He believed
it should have been an inferior aircraft, and as modeled in
Aces High version 1.04, it certainly was. For his next sortie,
he was flying the P-38L, and he naturally assumed that it
was the aircraft that made all the difference. However, it
has been true throughout the history of air combat that the
pilot and not the machine is what makes the difference between
the Ace and the also-ran. When he began to complain that the
aircraft I was flying must be hacked (illegally modified program
code) or that I must have been cheating, because the Spitfire
should have been able to win, I explained something that impressed
him even more than my modest flying skills
The P-38
(and indeed many other aircraft) was successful, not because
it was the best airplane, but because it was often flown by
the best pilots! pilots who knew how to get the best from
it!
When new pilots are attracted to an
aircraft by the prowess of those who fly it, they are often
disappointed when their results are less impressive. A good
pilot can make an average aircraft seem great. By flying an
aircraft in a way that highlights its strengths, while minimizing
its weaknesses, almost any fighter can defeat any other. However,
the ability to judge where one aircraft has an advantage over
another has normally only been possible as the result of many
hours of long hard experience. Even then, some aspects of
aircraft performance have remained contentious and clouded
with an air of mystery. Part of the reason for this is, of
course, the variation in pilot ability. A person might be
able to out turn a particular aircraft when some pilots fly
it and yet be unable to do so when others are flying it. While
that sort of experience only serves to confuse us as we learn
to handle new aircraft, it does highlight the need for a better
method of performance comparison in dissimilar air combat
engagements.
As the ability of our opponents improve,
due to the better training and education available in basic
fighter maneuvers and air combat tactics, we must seek every
possible advantage. We must fly our aircraft to the limit
of its performance capabilities. More importantly, in dissimilar
aircraft engagements, we must fly in a way that maximizes
the strengths of our aircraft while exploiting the weaknesses
of our opponents aircraft. This idea is familiar to
Fighter Weapons School (TOPGUN) graduates
"Know and use all the capabilities
in your airplane. If you dont, sooner or later,
some guy who does use them all will kick your ass."
Lieutenant Dave "Preacher"
Pace, USN
U.S. Navy Fighter Weapons School Instructor
For Aces High pilots. this is even
more important due to the large variety of accurately modeled
aircraft available to fly. However, there is one other factor
that serves to confuse matters. That is the sometimes-noticed
disparity between real world data and that observed during
simulated flight. So, by way of disclaimer, a brief note regarding
fidelity. Flight sim pilots who read history have an impression
of the performance of their favorite aircraft. However, reliable
and accurate data is hard to get. Data sources that vary between
the manufacture, scientific establishments and test agencies
and air forces that used the aircraft operationally often
conflict. For that reason, experienced and competitive flight
sim pilots wont assume that the aircraft being
modeled will compare exactly to their expectations. They do,
however, expect the physics of the flight modeling to be sophisticated
enough that real world tactics can be successfully employed
against their opponents. What is most important in a competitive
environment is not how close the performance of the flight
model matches that of the real aircraft, but how the in-sim
aircraft performance compares with each other. After all,
that is what will count in our next engagement! The simple
fact is this...in terms of both the physical aerodynamics
model and the data used to drive it, Aces High is (along with
a small number of competitors) at the cutting edge of current
technology. But even so, what we need, as pilots of Aces High
aircraft, is data that relates to those aircraft as they perform
in the simulation! Therefore the information that follows
relates to the aircraft performance within the simulation,
after all thats what matters most when flying online!
The Method
A method of performance comparison
that was developed in the 1960s allows a pilot to compare
the performance of different fighters and determine which
one is superior to the other at each point in the envelope.
So, for example, a pilot might compare the flying characteristics
of an F-16 to those of a MiG-29 and thus identify which regions
of the flight envelope are most advantageous or dangerous
to him. The method revolutionized the way the USAF looked
at tactics and designed fighters. It was used to analyze the
F-4 Phantom v MiG-17 match up in Vietnam and resulted in new
tactics for the Phantom that in turn lead to more MiG kills.
It was used to design the F-15 and was largely responsible
for that aircraft being the successful, high performance,
maneuvering fighter that we know today. The method is based
upon the theory of Energy Maneuverability (EM) and can be
translated into simple diagrams that are so easy to read that
they allow aircraft comparison at a glance.
Quit simply, the method involves producing
EM diagrams for each fighter and then overlaying them for
comparison. Of course, such methods were unheard of in W.W.II
and pilots of the day relied on less exact methods. However
if you want to learn how to fly your favorite aircraft to
the full, and squeeze every drop of performance from the flight
model in order to win against less well-informed pilots, you
will benefit greatly from the application of these methods.
In the next section I will explain how it works, and if you
are already familiar with EM theory, you can skip this section
completely.
The Theory
EM diagrams contains a great deal
of valuable information...so much information that at first
sight they can sometimes be confusing. So rather then hitting
you with the whole thing, lets build one, piece by piece.
Lets build our first EM diagram and see how they are
used. Basically the E-M diagram is a graph with two axes.
It has turn rate on one axis in degrees per second (dps) and
true airspeed on the other in mph, as shown in Fig1.
If you knew, for example, that the
aircraft in question could achieve a maximum turn rate of
27dps at 275mph you could mark that point on the graph as
shown by the red dot. However, knowing the maximum performance
at a single point on the graph is not very useful. Ideally
we should know the maximum turn rate throughout the envelope.
If we were able to determine the maximum performance at every
point in the envelope and plotted it to form a continuous
line of dots, it might look like the graph shown in Fig2.
In this diagram, the thick red curve
represents the maximum instantaneous turn rate...thats
the upper limit of the envelope. The aircraft can fly at points
below this line, but not above it. You will notice that the
shape of the curve rises to a peak, similar to the shape of
a doghouse, which is why real fighter pilots refer to these
diagrams as doghouse plots. At that peak, the highest point
on the curve, the turn rate is a maximum. That point occurs
at a speed known as the corner velocity. At this point in
the development of our first EM diagram, all we can say from
looking at this incomplete version is that the corner velocity
occurs at around 260mph for this aircraft, and that at this
speed you can achieve the maximum turn rate of 28.6 degrees
per second. To the left of the corner velocity the envelope
is bound by the lift limit. The aircraft cant fly above
this line, because it cant produce enough lift...it
stalls. Sometimes I will refer to this line as the stall line
because you can use it to determine where high-speed, or accelerated,
stalls will occur. To the right of the corner speed the envelope
is bound by a line that can represent a g limit, a structural
limit, or a pilot physiological limit. Because we black out
at 6g in Aces High, this line represents that load limit.
And of course the diagram stops bluntly at the top speed in
level flight for the altitude represented in the diagram,
in this case sea level.
Even now, with a lot of important
information missing, we have already obtained valuable information.
Many flight sim pilots will never learn the true value of
the corner velocity for the aircraft in their favorite flight
sim. Flying competitively against other flight sim pilots
without knowing the corner velocity, or even worse...having
a false value, inevitably means flying your aircraft below
its capacity. There are many pilots in Aces High who fly their
aircraft at something less than its best. They fly it below
optimum conditions simply through the lack of reliable data.
The correct corner speed is valuable information and our EM
Diagram has already provided us with this knowledge. The ability
to fly at corner speed and thus maximize the turn rate is
important, but not the whole story. To complete another missing
piece of the jigsaw, our diagram can include information on
the turn radius capability of the aircraft and the G force
producing it. This information can be overlaid onto the existing
graph as shown in Fig3.
Here lines of constant turn radius
and constant g force have been overlaid onto the graph. You
can now see, for example, that if you pull 5g at 250mph you
will have a turn rate of just under 25dps and a turn radius
of about 850ft. You will also notice that the turn radius
for this aircraft at the corner velocity is about 760ft. An
important observation here is to notice what happens if you
pull 6g at even greater speeds, see how the turn rate drops
and the turn radius increases? The conclusion of course is
that turning above corner speed has a detrimental effect on
your maneuverability! Already we have a lot of important information,
but we arent done yet.
The red curve shown above represents
our instantaneous turning ability. That means that the values
indicated on the curve can only be achieved for an instant.
For example, if you are at your corner speed of 260mph and
pull 6g, you will achieve a turn rate of 28.6dps but only
momentarily. No sooner than you achieve it, the huge increase
in induced drag caused by all that additional lift will reduce
your speed so that you will no longer be able to maintain
6g, and your turn rate will suffer accordingly. For example,
by the time your speed bleeds to 245mph, the diagram shows
that your turn rate will have dropped to 27dps. Notice that
once you are below corner speed, further loss of speed results
in loss of turn rate. This is a much more important phenomenon
than you might at first think! It suddenly reduces the importance
of our corner speed. After all, what use is that knowledge,
if it can only be achieved fleetingly? The answer is that
corner speed should act more as a signpost! The corner velocity
signpost points to where you really want to be, even though
you know that when the turning starts you cant stay
there, you dont want to be too far above it, or too
far below it. However, this raises an even more important
question! Aircraft lose speed in hard turns, but as they lose
speed the drag becomes less and less until it balances the
thrust produced by the propeller, at which point no more speed
will be lost and the turn can be sustained. All aircraft lose
speed in hard turns but they all lose it at different rates
and end up in different sustained turns. Those that lose speed
less quickly have an advantage, as do those that can sustain
higher turn rates. So, the important question is how quickly
do they lose speed, and what turns can they sustain. Those
questions can be answered by introducing one more curve onto
our graph. Take a moment to consider Fig4.
This additional curve joins all the
points in the envelope that the aircraft can sustain in a
level turn, without gaining or losing speed. If you fly above
this curve you will lose speed and decelerate; if you fly
below this curve you will gain speed and accelerate. So, because
the 3g curve is entirely above the sustained turn curve, it
means this aircraft can not hold 3g without losing speed.
Ok, lets look at a couple of examples; notice that at
300mph this aircraft can sustain a turn at 10dps and that
at 225mph it can sustain a turn of 15dps. At the extremes
of this curve, notice that at the aircrafts top speed
it cant turn at all without losing speed. At the other
end it has its best-sustained turn, that is the turn with
the highest turn rate, and it occurs for this aircraft a little
under 18dps and about an 800ft turn radius. Those are all
values that you can sustain in a level turn, and that is extremely
valuable information, but we arent done with this curve
yet, because it can tell us something about how quickly we
will lose speed once we begin turning. Quite simply, the higher
above this curve you fly, the faster you will lose energy.
So, for example, if you pull 3g at 250mph, you will lose speed
slowly, and in order to sustain that turn you would only need
to lose altitude at the rate of about 3ft every second. We
know the speed loss will be low because the 3g line is only
just above the sustained turn line. However, if you pull 6g
at 260mph (corner speed) you would need to lose height at
the rate of 123ft every second. That would require that the
pilot hold the nose of the aircraft about 19 degrees below
the horizon, which is quite impractical in a dogfight, because
to do so would at worst mean creating enough turning room
below an opponent to concede a shot, or at best simply spiraling
out of the fight. For you to be able to quantify the rate
of energy loss as I have just done, this graph would need
to contain more curves. The sustained turn curve shown above
represents zero energy loss, but we could include curves that
indicate the rate of energy gain or loss like the one shown
in Fig5.
On this diagram, the dotted red lines
are drawn at intervals that indicate rate of climb or descent
at 20ft per second apart. For example, if you wanted to sustain
flight anywhere on the line marked -20, you could only do
it by losing altitude at the rate of 20ft every second. Also,
if you wanted to sustain flight on the line marked +20, you
could do so while gaining altitude at the rate of 20ft every
second. If you look at the diagram now you will notice that
this aircraft can climb at 20ft every second (1200ft/min)
while holding a 2g turn at 250mph. Because we can see how
much and how quickly altitude would need to be gained or lost
in order to maintain any given flight condition, we have a
very good idea of how this aircraft gains or loses energy
while turning. While that level of information is very impressive,
we have a problem. It is my intention to overlay diagrams
for one aircraft, with those for another, so that we can compare
one with the other. However, if we include whole sets of curves
for the rates of energy loss, those diagrams become so cluttered
they are impossible to read. Fortunately, when you overlay
these diagrams, it is possible to make all the important comparisons
providing we retain the sustained turn curve, so in all future
diagrams that is all we will need. Thats enough of the
theory, lets put what we have learned so far to good
use
Its time to show you how to do some aircraft
comparisons!
One of my favorite aircraft in any
simulation is the Spitfire. In my case, a preference for the
Spitfire has less to do with its flying qualities, than its
national origin. Its more a matter of national pride
than aircraft performance. Having decided to fly a Spitfire,
the question remains
Which one? Take a look at Fig6.
Go To Page Two
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|