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Tactics 101
- Introduction and Lag Pursuit
by Ed "Skater" Lynch
Well, its been a long time coming,
so lets not waste any time and get started.
First lets get some of the acronyms
that will be used here out of the closet, and into the open,
in a "dont ask dont tell" kind of way.
More will be added to this list as the discussion continues.
In this discussion we will discuss
ways to use basic and familiar maneuvers in order to achieve
a positive outcome. In other words, bandit dead, not you.
Most of you will have used these maneuvers before, but they
will opened up in more detail, and in a slightly humorous
manner.
ACM:
Air Combat Maneuvering - The science of maneuvering your fighter
in such a way as to be efficient in using g, time, energy,
maneuverability, and weapons to achieve a favorable position
and outcome on your bandit. Everything else is nonsense.
BFM:
Basic Fighter Maneuvers - This is the basis for all maneuvering.
Turning, climbing, and diving are all BFM moves.
DLO:
Desired Learning Objective - The basis of the discussion,
a learning point. The goal of the current lesson.
Lesson One - 29 JUN 98 - Using the Lag
Turn to Fry Chicken
The Lag Turn is one of the most basic
of all fighter maneuvers. Lets now discuss how you got
here, and why. Basically, while turning your fighter in a
combat situation, you are trying to achieve one goal, destruction
of the enemy aircraft. To do this, you need to put your nose
on the bandit, within weapon parameters, and turn the lights
on. When trying to accomplish this, you are usually turning
in one plane or another, and so is the bandit, unless he is
a masochist, in which case Tactics 101 is of no use to you.
While turning to achieve a nose-on
conversion you will be in one of three types of turns. For
this discussion, and since this is what you will be doing,
we will call it pursuit. Sounds more fighter-like.
We like that. There is Lag Pursuit, Lead Pursuit,
and Pure Pursuit.
Describing Lag Pursuit is a little
difficult, but try to imagine that you are in a turn slightly
below and behind your bandit. This is the most common Lag
Pursuit position. Lets examine the virtues of the Lag
Pursuit
- You are behind the bandit
- The bandit is not behind you
- You are a hop, skip, and a jump
from bandit bar-b-q
- Bandits look better through
the front of the canopy
- You are in the universally recognized
best position for bandit bird flipping
Ok, enough brevity, lets talk
business...
Lag is mainly used to maintain position
on the bandit in order to convert to a nose-on position to
deploy weapons. While trying to convert to this nose-on position,
there are a few things to consider. One, you do not want to
expend all remaining energy in order to put the nose on the
bandit, fire your load, and have no energy left to maneuver
defensively or offensively after the kill. The goal is to
stay in lag long enough to exploit a mistake made in desperation
by the bandit, killing him, while retaining enough energy
to fly defensively against any inbound bogeys, and/or
offensively against any other hapless bandits. Patience is
a virtue here, but dont plan on moving in. Fighter combat
is most often brutally quick. You want to stay only long enough
to efficiently maneuver for a kill, without getting killed
in the process. Look for an opening that will allow you to
maneuver the nose onto the bandit with little effort and expended
energy from your current position. Usually if you are stuck
in lag pursuit, the bandit will attempt to reverse his plane
of motion, to draw you into a scissors, which should present
you with a brief snap-shot opportunity, or to change his plane
of motion (i.e. horizontal to vertical), which will lower
his energy state and may allow you a brief sight picture.
Should you get this opportunity (usually only from green or
inexperienced human or AI pilots), FLAME ON! Because you wont
usually get this gift again. If you dont, then it is
time to hunker down, and try something different, because
you are in for a fight.
You also want to stay aware of the
tactical picture unfolding around you. This is known as Situational
Awareness. Remember to always provide yourself with a
planned route of disengagement. This is more commonly known
as your Escape Window. If everything is not going well,
and you are in danger of having a nose conversion on you,
or you see bandit buddies closing in, it is time to use this
window to get out of the fight. Also, you dont want
a bandit sneaking up and whacking you while you get target
fixated on the bandit in front of you, or swing around and
dicking the strike package while you try to get another star
painted on your bird. More often than not, the bandit will
acquiesce and graciously allow you to kill him in a vigorous
military manner. Sometimes you get a particularly nasty bandit
that has no manners and will just not play right and die.
For those unruly bastards, there is always the next installment
of Tactics 101...
DLO:
Know when to fight and when run. Lag as an offensive maneuver
is effective only against inexperienced or bad pilots, and
should be used mainly as a way of preserving a neutral position
on the bandit while trying to find and opening to exploit
in order to convert to a weapons solution on the target aircraft.
Stay aware of the tactical situation. Know where the bandits
buddies are. Know your bandits energy state. Know where
other threats, potential or otherwise, are in relation to
you. Know where the friendlies are too, fratricide will ruin
your day. If you are doing all of these things and the fight
is still not going your way, and does not look like it will,
it is time to hit the escape window and get out of the fight.
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