| Feature Article
To Blackout
or Not to Blackout
by Dan "Crash" Crenshaw
This
article was inspired by "Blackout Modeling in Sim Design"
by Jeff "Smoke" Faehn, originally posted on Falcon
Headquarters.
"At nine [positive] G's,
you can't move a muscle. It pins your hands and arms down,
and your head weighs 100-plus pounds," says Major Matt
Modleski, an F-16 pilot with 174th Fighter Wing in Syracuse,
N.Y. and former lead solo pilot for the Thunderbirds aerial
demonstration squadron.
G-LOC, pronounced 'Gee-Lock', is an
abbreviated term meaning G-Induced Loss of Consciousness.
Not many simulations have been able to model this phenomenon
effectively. Most people refer to it as "blackout,"
including the simulation companies. Because of the incorrect
use of terminology, many believe that when you pull high G's,
the only symptom you get is the tunnel vision and eventual
blackout / simulated loss of consciousness. There is nothing
further from the truth.
What does a pilot have to worry about
during a high G maneuver?
First off, there is the amount of
concentration involved in preparation of and then the actual
"grunting" done while in the maneuver. No game has
been able to model this. As you sit in your comfy chair, you
have none of these factors to deal with. Already you are at
an advantage. Buzz Hoffman, formally of Thrustmaster, once
told me of an idea he was sent that was a "neck collar"
that would tighten as you pulled Gs in a flight simulator.
Understandably, the lawyers didnt much like this idea.
Second, there is shear physical pain
involved in pulling high Gs. Dale Varner, FLIGHTDOC
of the 303rd Sidewinders, is also a real flight surgeon in
the Air National Guard. FLIGHTDOC regularly has to go on flights
with pilots to evaluate them and their condition. He explained
to me that the pain during a high G maneuver is excruciating.
Anyone that has ever experienced any type of pain knows that
it is extremely difficult to think of anything else while
in severe pain. Training can overcome some of this, but nowhere
near all of it. Concentration is difficult to maintain while
in pain. So again, as you sit in your comfy chair, sipping
on a soda, you are at a serious advantage.
Third, Situational Awareness is severely
hampered. As in the opening quote from Maj. Modleski, you
are not going to be looking around much. In every game to
date, this is not modeled. During a test session with Microprose
over a year ago, I had asked if the amount of slew / head
movement could be reduced in an increasing proportion based
on the amount and length of G's being pulled. No game to date
has modeled this at all. I have heard jokes from real pilots
about the new guys that come out of a training exercise with
their necks twisted in pain. They tried to look around in
a high G turn. Of course, there are ways to help overcome
some of this, but the effort and gyrations you must go through
makes it a difficult task. So once again, you, your chair,
your soda, and Van Halen CD playing are at an advantage.
I also need to point out that there
is a distinct difference between grey / blackout and G-LOC.
A fellow flight sim fanatic, Mark "BOXER" Doran,
has experienced a 5.5+ G pull out during a session at SKY
WARRIORS. He had this to say about it:
"From my 5.5G only experience,
I greyed, felt like I was getting a headache and started
to lose field of view (in that order) through what must
have been only a few seconds of pulling out at the bottom
of a dive. This isn't G-LOC since I didn't actually go night-night
but it sure as heck degraded my control of the plane!! Yep,
I didn't prepare for that pull out at all and I paid the
price..."
BOXER is not in fighter pilot shape,
but he is not in bad shape either. Obviously a trained and
physically prepared pilot will not feel these effects at 5.5+
G's, but these are the same symptomsone would experience at
higher G's. So it is obvious that blackout is not the first
symptom you will feel. Game blackout sequences are trying
to encompass all of these types of issues, thus they must
make tradeoffs.
To have a pilot state that they can
"pull high Gs as long as they need to" is
understating the importance of proper preparation and physical
fitness. It sounds more to me like a group of pilots trying
to "one up" each other (a frequent occurrence in
activities that are associated with "machismo").
These comments completely discount and downplay the difficulty
that fighter pilots must overcome every day. It just is not
as easy as they were making it sound. If this were indeed
the case, why would there be a need for G-suits or "speed
jeans?" The other question is just exactly how long is
"as long as I need to?" In a true life or death
situation, the human body is capable of amazing feats, but
rarely has anyone in a situation like this ever been hooked
up to the proper equipment to get an accurate idea of just
what really can be done.
Some may argue that it is a well-known
fact that the Blue Angels do not wear G-suits. A short analysis
will show that the Blue Angels pull sustained Gs in
a controlled, gradual onset (gradual may be quick, or slow,
but a build up, as opposed to a sudden jerk to 9 G's) environment.
They also do not make many high G maneuvers without periods
of rest. Ever wonder what Angels 5 and 6 are doing while 1,
2, 3, and 4 are showing off? Or vice versa? The shows are
designed to allow the pilots to perform high G maneuvers without
risk to the pilots or audience. Do not take this as an insult
to the Blue Angels or their abilities. On the contrary, I
regard them as some of the finest pilots in the world, even
more so for their understanding and recognition of their own
physical limitations. Their reasons for not wearing G-suits
are based on precision control, not on physical reasons. They
brace their arms on their legs to help maintain precise movements
of the stick. The pumping up and down of the G-suit would
cause their arm to move which in turn would cause movement
in the stick. The Thunderbirds, on the other hand, do not
have to worry about this since their sticks are on the side
(F/A-18 vs. F-16).
Next, folks will quote the myth that
the Russians do not wear G suits either. These guys are also
known to drink hydraulic fluid when they are out of vodka.
Does that mean it is right? But seriously, Russians DO have
G-suits. Pretty darn good ones, too. While it is my understanding
these are optional at the pilots discretion, most do
wear them.
The G-LOC fatigue factor is such an
important and integral part of combat flying that development
of the Combined Advanced Technology Enhanced Design G-Ensemble
(COMBAT EDGE) is in progress. While a normal G-suit provides
passive protection to about 5.5+ Gs, anything beyond
that requires active participation from the pilot. Even up
to 5.5+ G's, pilots are using their "grunting,"
CTFB ("crap the football"), or L1/M1 (anti-G straining)
maneuver. The COMBAT EDGE will enhance the pilots ability
to tolerate sustained G's as well as assist in proper breathing
rhythms for maximum tolerance.
There is also the "HOOK"
maneuver that the Navy is researching. The word "HOOK"
is used as a mnemonic aid to help the trainee accomplish the
anti-G strain properly. Vocalizing "HOOK" causes
voluntarily closing of the glottis (the vocal apparatus of
the larynx, consisting of the true vocal cords and the opening
between them), which is an important part of effective anti-G
straining. U.S. Navy experience shows that this method is
more effective than the "grunt" and L-1/M-1 techniques
used before. If fighter pilots could already "pull high
Gs as long as they need to," none of these improvements
or this research would be necessary.
An ex-Marine friend and I were talking
about the 60 second 9 G record that SMOKE referred to in his
article at F4HQ.com. My friend's comment was "blackout
is induced by lack of oxygen to the brain, and Marines have
little need for oxygen in their heads. That story doesnt
surprise me." I need to note we had a few beers while
talking about it and he laughed the whole statement. But on
the serious side, pulling 9 Gs in a simulator with no
need to control an aircraft or deal with combat issues is
entirely different than pulling 9 Gs while trying to
maintain control of an aircraft, look for bandits, etc. Liken
it to records of breath holding. The guys that did it for
13+ minutes were lying perfectly still and not doing anything
BUT holding their breath and concentrating on holding their
breath. Try to perform any other activity while holding your
breath and the time you can do it drops in something more
than geometric. A static centrifuge test is not an accurate
assessment of how long high G's can be tolerated in a real
world situation.
In addition, most modern centrifuge
seating is adjustable. No one mentioned the angle the Marine
was seated at. It has been proven in a centrifuge that an
80 degree recline can allow sustained G tolerance of up to
15 Gs. It would be a bit difficult to actually see out
of an aircraft at this angle. The F-16's 30 degree recline
or SU-25M's 35 degree recline is about as far as is practical
at this point. These angles allow an increase in G tolerance
of about 1 additional G.
I do agree with SMOKE that the narrowing
of vision does not simulate what a pilot actually experiences
in a G-LOC situation. It is only a small portion of what would
really be experienced. You dont have the limitations
of view and difficulty incurred to normal, easy, and natural
functions like grabbing the joystick. You also do not have
to deal with the pain and debilitating effects it has on your
concentration. However, turning off the blackout turns you
into a super human fighter pilot more on par with Luke Skywalker
rather than Pete Bonanni or Duke Cunningham. If you look at
the onset of blackout as the effects of pain, simulation of
lack of concentration, lack of situational awareness, etc.,
it does a decent job of getting you to stop pulling the infinite
G dogfight.
Turning off blackout also puts you
at an advantage when the AI in current sims is G-LOC limited.
Suddenly, you can fly with no consideration of human limitations
while the computer pilots are programmed with that limitation.
This is opposite of the way is was a few years back. There
are trade offs in any sim between reality and game play. The
current blackout in Falcon 4, which averages about 26 seconds
to total blackout on all four of my test machines, is easily
livable and believable if you consider that it is not just
blacking out, but losing control and function of your abilities,
inhibiting your concentration, etc. Several medical studies
by the Air Force have pegged G-LOC, actual loss of function,
in the area of 22 to 26 seconds on average. There is not too
much difference between scientific studies and the game.
Also, I have never lost a dogfight
to human or AI due to blackout limitations, but from my own
mistakes. Falcon 4 is also modeling the fatigue factor. The
more high G maneuvers you make in a row, the sooner G-LOC
will set in. If you take a rest between maneuvers, this simulates
your body recovering. Turning blackout on may not be completely
realistic, but it is much more so than leaving it off. The
lesser of two evils, so to speak.
It is well known that I travel in
the more hard-core flight sim circles. None of my associates,
from the 209th VFS Delta Hawks LAN squadron to people around
the world known via the Internet, would consider turning off
blackout realistic. All are reasonably content with Falcon
4s trade offs in their modeling of this phenomenon.
NONE of them consider it a totally accurate depiction of the
actual effects of G-LOC, but feel it does an adequate job
of forcing the virtual pilot to contend with multiple issues.
It forces the virtual pilot to back off on the high G maneuvers,
the ultimate end result of the "Blackout / G-LOC"
equation. It also adds another realism factor of what every
real fighter pilot has to face, task saturation, management
of multiple tasks, and concerns while in a life or death situation.
So regardless of the simulation you
are flying, if you want to fly like the pros, and not like
a Jedi Knight, turn the blackout on.
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