| Feature Article
Air Combat
Basics: The Scissors Maneuver
by
Andy Bush and Leon
"Badboy" Smith
Counter-Offensive BFM The Scissors
This article is about the maneuver known as the scissors.
The format will be similar to our previous discussions. Well
begin with an academic dissection of the scissors maneuver
and then finish up with some recommendations on how to fly
the maneuver in our sims. But, before we get into the meat
of the matter, we need to set one thing straight.
For the purpose of this article, the
scissors is a defensive BFM maneuver. There is no such
thing as an offensive scissors. When flown as a defensive
maneuver, the scissors is a response to an attackers
position
the scissors is a result of an attackers
failure to control overtake and/or angle off.
Why the emphasis? Simply because some
folks seem to think that a scissors is a maneuver that you
can initiate against an opponent. Its the old "what
came first
the chicken or the egg?" In this case
in
our discussion
the answer is clear. The bandits
position and maneuvering potential comes first
the scissors
is only a counter to that bandits BFM error.
Our discussion will look at
four questions. One, what is a scissors? Two, how does the
defender begin the scissors? Three, how does the defender
stay in the scissors? And, four, how does the defender get
out of the scissors, if necessary?
Oh
and one more thing. Please
be clear about one thing. When you commit yourself to a scissors,
you have just jumped into the phone booth for a knife fight.
Be ready for that. If you arent, then dont scissors
its
as simple as that.
Part One Scissors Academics
In this section, well lay out
the background for the scissors maneuver. The scissors is
far from the simple maneuver that some may see it as. In some
respects, the scissors is a "last ditch" gambit.
When entering a scissors, you are betting the ranch on your
abilities in a slow speed fight. If thats your game
plan, then lets do it armed with as much intel as we
can absorb. Part One is that intel.
Section One - What Is A Scissors?
A scissors is a situation where two
adversaries are attempting to gain an offensive advantage
by turning to get behind each other. Since both adversaries
are attempting the same outcome, the resultant maneuver flow
looks like a series of flight path reversals. The result is
typically a contest of who can fly the slowest.
Types of
Scissors. There are two general types of scissors
flat
and rolling. The flat scissors is an "in-plane"
two-dimensional maneuver, while the rolling scissors is a
three-dimensional maneuver.
Flat Scissors.
The Flat Scissors is by far the most common form of
this maneuver. The word "flat" refers to the orientation
of the maneuver flow with the horizon
the flat scissors
is flown more or less with the plane of motion (POM) being
level with the horizon. In this maneuver, the pilot attempts
to fly at minimum speed to produce the least forward movement
and smallest turning radius relative to the other aircraft.
The Flat Scissors is an "in-plane" maneuver in that
both aircraft are flying "side to side" in the same
general POM.
Rolling
Scissors. The Rolling Scissors is probably the least
commonly flown type of scissors. Unlike the flat scissors,
the Rolling Scissors is a three-dimensional maneuver where
each opponent flies "out-of-plane" with the other.
The overall objective remains the same
limit forward
velocity to force the other aircraft out front. While the
flat scissors typically has its orientation defined by the
horizon, the Rolling Scissors may be oriented at any angle
to the horizon. This type of scissors may be visualized as
two aircraft barrel rolling around each others flight
path.
The Rolling Scissors has an additional
element that is not as highly stressed in the flat scissors,
and that is the importance of energy management. Since the
Rolling Scissors is a series of climbing and diving turns,
the importance of energy retention and management becomes
critical. The pilot who can best preserve and use his energy
will be the victor.
In this article, we are going to use
the Flat Scissors as the focus of our discussion. Unless specifically
mentioned, all further techniques, tips, and academic basics
are based on flying the Flat Scissors!
The Scissors
Is A Defensive Maneuver! Now that you have the general
idea of what a scissors looks like, lets talk about
how you would get into one in the first place.
The scissors is the result of a defender
trying to take advantage of an attackers overshoot.
In other words
move countermove. The overshoot
is the move, and the scissors is the countermove. Think of
it as a "stimulus response" kind of thing.
We need to get this idea down pat since everything that follows
is based on the idea of recognizing and then acting effectively
on a scissors opportunity.
Section Two - The Starting Point For
A Scissors
The opportunity for a scissors begins
with the attacker overshooting a defenders flight path.
This typically results from the defender making a hard or
break turn into the attacker. The attacker is unable to stay
within the defenders turn radius and flies through or
"overshoots" that turn radius. The usual reason
for the attackers inability to match the defenders
turn radius (often referred to as "making the corner")
is excessive speed combined with too much angle off.
The Overshoot
Has Three Components. These will be important for you
to recognize later when we talk about how to fly the scissors
in our sims.
These components are the attackers
angle off, the rate that the attacker crosses your six, and
his distance back when he overshoots your flight path. Remember
these well and remember them in this order
angle off,
rate, and distance back.
Angle Off.
Angle off is the difference in headings between the defender
and the attacker at the overshoot. When the defender looks
back at the attacker, he compares the attackers fuselage
alignment with his own. For this discussion, well call
any angle off less than 45 degrees "small", and
any angle off greater than 45 degrees "large".
Rate.
Here we are talking about the speed of the attacker as he
crosses the defenders six oclock. It is not practical
to refer to this in knots or mph
or in degrees/second.
This rate of movement is a visual perception issue and is
gained through experience. In this article, well refer
only to "fast" or "slow" rates.
Distance
Back. When the attacker crosses the defenders
extended six, the separation between the two aircraft is the
"distance back". We wont measure this in feet
instead,
well think in terms of the defenders turn radius.
"Close in" will be a distance less than that radius,
and "far back" will be anything greater than that
radius.
The Attackers
Lift Vector How He Signals His Intentions. At
this point, we have an attacker who seems to be overshooting
our six. We want to know if we can or should reverse
or
continue our defensive turn. We mentioned the three components
of the overshoot, but lets stop for a moment and remind
ourselves that the attacker may not allow himself to overshoot.
Is an overshoot good BFM? No
probably not. Typically,
an overshoot would be a BFM error for the attacker. If he
was smart
and saw the overshoot coming
he would
be wise to do something to prevent it from happening
or
at least minimize it. Thats what you would do
right??!!
So
what would you do? Yo-yo off,
you say! Correct. A High Yo-Yo is a good maneuver to use in
this situation. An attacker doesnt have to continue
blowing through your flight path. He may roll out and yo-yo
off to preserve his offensive position.
The key thing for us to focus on now
is those words "roll out". As the attacker comes
in, hes trying to match your turn. That means his bank
angle is about the same as yours
he has his lift vector
more or less aligned with your POM.
But if he decides to yo-yo off, he
must roll away from your bank angle to orient his lift vector
out of your POM. If he does this, it will be very obvious
to you. If his lift vector is pointed away from your POM,
he is signaling his intention to yo-yo.
This is a crucial point for the defender.
What should he do now? The attacker is maneuvering out of
plane. Is it possible to reverse now? Can the defender scissors
with a bandit that is repositioning in the vertical?
The answer is a qualified yes...a
definite maybe! The defender better have a bunch of energy!
It is possible for the defender to perform a climbing reversal.
The result is often a rolling scissors. What I suggest, however,
is that we keep it simple at this point. In most cases, the
defender may not have that level of energy. It probably will
not be possible or practical for him to reverse in this situation.
So, here is a rule of thumb for most situations.
Consider a reversal only if the attackers
lift vector remains aligned with your POM in the overshoot.
If the attacker rotates his lift vector out of your POM, he
is signaling a yo-yo. Your better response to this is one
of two things. Either continue your defensive turn
or
immediately unload and extend for separation. The extension
is the traditional BFM counter to a yo-yo. Unload and extend
to get some of your energy back, increase your separation,
and set up your next defensive move.
So much for the yo-yo
lets
get back to handling the overshoot. Your next move is the
reversal. There are a number of considerations to keep in
mind.
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