| Review
Combat Flight
Simulator 3
by Vince
"Beer Camel" Putze
Microsofts
Combat Flight Simulator 3 has been available now for several
weeks. There was literality tons of hoopla, fanfare,
and promotion before its release.. The Flight Sim public
and various Gaming News entities were anxiously looking forward
to experience the ultimate in PC flight simulation
games
but is the final product what it was portrayed
to be? Is it what the flight sim consumer expected/wanted?
The answer is controversial; some folks absolutely adore it..
others are complaining bitterly. It really depends on whom
you ask. The same phenomenon exists in the Flight Sim Review
community. The evaluators scores/recommendations are
more varied than any other software product I can remember.
My big dilemma with writing this review
is that I honestly dont really know if I like CFS3 or
not.. It has some pretty good
no.. great features, BUT
it also has some pretty significant shortcomings. Beauty is
in the eye of the beholder, and what I consider important
you may deem insignificant, so for this review I will state
beforehand that my perspective is that of a hardcore
Flight Sim junkie. Maximum realism is the objective and the
yardstick to measure it by is my real life flying
experience and competing products available in the marketplace.
After all, that is how Microsoft advertised this game
and
I quote: "As real as it gets".
This review is really written to augment/complement
Tom Cofields excellent CFS3 preview. I recommend you
read it prior to this article in order to get a complete picture
as to what this game offers. Many observations and features
Tom mentioned are still valid and are omitted from this review.
I dont want to unnecessarily waste time and space restating
facts that have already been discussed.
In the Box and Documentation
CFS3
comes in the now industry standard 5.5" x 7.5" small
box. In it you will find 2 CDs (in a cardboard sleeve),
an abbreviated key card with a 1944 European map on the backside,
and a small instruction book/manual titled Tactical
Air Power in the ETO. Its not what I would call
a comprehensive book, but it does provide a pretty good overview,
basic setup and play instructions. Additional information
is available from Online Help The Combat
Flight Simulator website, and in the form of Handbooks
on the CD. The Handbooks, while being a little
harder to use, are pretty well done and they contain all the
information I needed to understand, setup, and play CFS3.
Some
areas are better than others but they did answer every question
I had. Its not the optimal solution, and I would rather
have a full hardcopy manual, but unfortunately this is a sign
of the times. Gone are the days of spectacular game manuals
ala Falcon 4.0 or F/A-18 Hornet Korea. A possible solution
for game producers would be to provide an option for the purchase
of a real manual (At a fair discount of course!
Like $10.00 including shipping!). A Proof of Purchase
postcard could be included in the box for interested customer
to return for his Extended Manual.
Installation and Setup
Installation of CFS3 was painless,
except for the extra time it took on my two low-end computers.
The setup required a little effort though.. as soon as the
game was loaded I jumped right into a Quick Combat
sortie and was greeted by funky psychedelic green and red
screen. The game began to run but I was experiencing a combination
severe stutter and random psychedelic full screen
corruptions. I diagnosed the problem and found a reference
in the read me that stated that it could be a
sign of insufficient memory on my video card. WHAT? I have
a GF4 4400 Ti
128 MB.. not the latest leading edge technology,
but its definitely not a card I consider having insufficient
memory! The read me text provided relief. It was
fairly complete and after following the Microsofts suggestions
I was able to get the game running without my virtual
1960s Acid trip.
Coincidentally to this review I upgraded
my video drivers to the latest Nvidia version. The very next
time I started CFS3 I got a warning that my configuration
had changed and the program dutifully shut itself down. I
was concerned that I had corrupted a file with the new driver
installation, but when I reattempted to play CFS3 it opened
normally. Unfortunately the virtual 1960s were back.
I had to re-tweak all the settings again to get CFS3 running.
It did not like the video driver update at all; this problem
was recoverable but I was rather surprised it happened at
all.
Game Play Options
CFS3 has four game modes; they are:
1.) Quick Combat 2.)Missions 3.) Campaign and 4.) Multiplayer.
Quick
Combat : Standard instant action mode. Want to kill
something right now .. go here. You chose whom to fly for,
either Allied or Axis Air Force, then select the aircraft,
mission, pilot, base, and skill level. When the sortie begins
youre the flight lead engaged in a fight with the appropriate
bad guys or surface targets, depending on what
flavor of sortie you selected.
Missions
: This is the single mission mode. There are three
types of missions: Historical, What
If and Training. Your options
are more limited here than in Quick Combat. The mission you
choose dictates if you fly for the Allies or the Axis. There
are surprisingly few missions in each folder: a total of eight
Historical, four What If and five
Training missions. I get the impression that Microsoft
knew they could cut corners here and let the CFS3 community
supplement them with additional single mission files.
The Historical
missions, and I use this term in a very liberal sense, are
supposed to depict realistic World War II combat missions.
They are very, very loosely based on fact and are far from
historically accurate (I guess the missions do occur during
the correct time frame of the war!). One ludicrous mission
is an assignment to intercept a US P-47 pilot. The frag
states: A well known American Thunderbolt Ace has become
separated from his squadron
. You are supposed
to takeoff and stop him before he can flee
back to his base along the river valley! I did not know
that the Luftwaffe had such a well-developed GCI system
I wonder how they knew who was flying the airplane!.. I wish
I had that capability in the F-16!
Campaign
: CFS3s dynamic Campaign, while somewhat unrealistic
and non-historic, is the crown jewel of the game. It
really does provide a very interesting Career path
for your virtual pilot, although some of the missions do get
a little repetitive after a while . The Mission Objectives
are clear and generally achievable. The re-playability factor
of individual Campaigns is pretty good right out of the box,
thanks to its dynamic nature .. and that should only improve
with aftermarket add-ons that CFS series customers are famous
for.
To fly a campaign you
first have to select a pilot, assign his name, his nationality,
and whether he is bomber or fighter pilot. Your pilot is then
assigned to squadron and has a choice of missions to fly.
As you gain experience you accumulate prestige points.
More prestige points means more available options and increased
health to the player in later missions. The typical
mission starts on the runway, after takeoff you can warp
to the next significant event in order to avoid a long drive
to the target. If you decide to take the time to fly the whole
flight plan, you will find an ample assortment of targets
of opportunity to shoot up
. But remember
you have
to accomplish your primary mission goals in order to gain
prestige/experience points! Its better to clobber random
targets on the trip home if you are serious about maximizing
your pilots career.
For my first campaign I decided to
do something dont normally do
be a bomber pilot.
My first sortie was an anti-shipping mission, which was the
only mission available at this point of my career.
It was an attack on what appeared to be a German cargo ship
convoy operating in the English Channel. A disproportionate
number of the following missions were also anti-shipping,
many against cargo ships. Some of the later missions were
more historically believable than others, like one P-47 sortie
that attacked what looked like a battleship south of the Cherbourg
peninsula. This could have been a feasible scenario
in 1943.
Once again CFS3 basically ignores
the historic aspects of World War II ETO order of battle.
The Germans did not have vast cargo shipping operations operating
in the English Channel; had they attempted it their losses
would have been staggering. The German Navy had a hard time
protecting the Bismarck and the Prince Eugen, both very heavily
armed battleships, when they sortied for the North Atlantic
in the spring of 1941. In 1943 the RAF and the Royal Navy,
for all practical purposes, owned the Channel.
What do you think would have happened to ANY major Axis shipping
anywhere near England in 1943? I can tell you
. Dr. Robert
Ballard would be taking pictures of them laying on the ocean
floor for National Geographic Specials today! Factor in the
additional firepower available to Allied commanders after
the US entered the conflict and the idea that German shipping
transiting the English Channel with huge cargo convoys is
ludicrous.
Another departure from reality is
when you fly as a Luftwaffe fighter pilot. From mid 1942 the
Allies were being significantly supplemented by the US 8th
Air Force. The vast majority of the Luftwaffes effort
from 1943 onwards was to defend Germany from the massive onslaught
of Allied heavy bombers. Since CFS3 does not model the B-17,
B-24, Lancaster, or any other heavy strategic bomber, it is
difficult to intercept them in a realistic/historic campaign.
I personally feel the biggest liability of CFS3 is the lack
of historical credibility. I understand that if a game is
fully dynamic it would pretty hard, if not impossible, to
strictly follow historic progression
. BUT, that does
not mean high fidelity historic starting points
and realistic constraints cant be integrated into the
dynamic Campaign algorithm.
Multiplayer
: There two ways to play CFS3 with your friends, LAN
and online. There are also two ways to play online, one is
a private game using specific IP addresses (same as you would
in a LAN); the other is through a feature called CFS Gamematch
after establishing a free account. I am lucky to have a younger
brother to beat up on, if you dont happen to have willing
sacrificial siblings then Gamematch is a good way to find
other players to fly with! A maximum of eight
players are allowed. Once all players are connected there
are three flavors of Multiplayer available, Dogfight, Team
Dogfight, and Missions. They are just what they sound like..
with the Missions being the cooperative multiplayer mode.
My first attempt at CFS3 Multiplayer
was trough my LAN in a cooperative sortie with my second computer.
I tried several missions and they all worked pretty well,
I was very satisfied with how smooth it went. Very little
lag was evident.. but that has to be tempered with the fact
that with only two players I really did not test
the full capability or limits of CFS3s multiplayer mode.
I few odd things concerning game play did occur, like seeing
other friendly aircraft on one machine and not the other,
but that kind of thing does happen in real life. It did not
affect the outcome of the missions so maybe these events are
intentional.
My experience with CFS Gamematch Multiplayer
resulted in mixed results , depending on what game I joined.
I did see some irritating lag and warping
but I believe most of it had to due with the quality of the
other players connections. (I have DSL) To be honest,
this is not really the way I like to fly multiplayer so after
a small sample I decided .. yeah it does work.. yes there
are some minor problems
but those problems do not appear
to be caused by CFS3 so
nuff said!
Additional
Features : There are some unique customizing options
available in CFS3, including the ability to configure the
health of your pilot. Poor career choices (like
not accomplishing mission goals) result in a low prestige
bank account, conversely better mission performance
adds prestige points. Some selectable items are unavailable
unless you have enough prestige points accumulated to
purchase what you want.. like a more advanced/newer
aircraft in the unit you are assigned. Interesting
feature, and it was included to improve the games role-playing
value, but I am not sure how important this will be to the
majority of CFS3 players. I personally found it to be frivolous
and of little operational use throughout the game. A more
useful/fun feature is the ability to select individual nose
art, aircraft ID letters (only two), and the color of trim
strips on the nose, wing, fuselage and tail. Everybody wants
to be an individual and this provides an opportunity to personalize
your airplane.
Speaking
of aircraft, there are 18 flyable airplanes in CFS3. Some
are sub-types or newer models of the same airplane , but the
selection is large enough to keep most folks entertained until
the inevitable add-on aircraft become available. The flyable
aircraft Microsoft included in CFS3 are:
USAAC : B-26C, B-26G,
P-38J, P-38L, P-47D, P-47D-25, P-51B, P-51D, P-55A, and P-80A.
Luftwaffe
: Bf-109G-10, Bf-109G-6,
DO-335A-1, DO-335B-2, Fw-190A-5, Fw-190A-8, GO-229A, Ju-88A-4,
Ju-88C-6, Ju-88P-4, Me-262A-1A, Me-262A-1A/U4, and Me-262A-2A.
RAF
: B-25C, B-25H, B-25J,
Mosquito IV, Mosquito VI, Mosquito XVIII, Spitfire IXC, Spitfire
IXE, Tempest V, Typhoon IB, and Vampire I.

This
is quite an interesting array of unusual aircraft for a WW
2 ETO flight sim game. I have absolutely nothing against including
as many diverse aircraft as possible, but I dont really
see any logic behind why some were selected and other more
appropriate aircraft were not (Like a B-17!). The P-55A? Interesting
airplane to be sure.. but it had no influence on the bloody
WW 2 ETO air battles; in fact it was only a moderate success
as an Experimental Prototype for the USAAC research and development
branch. For the What If scenarios the Boeing B-29
Superfortress would have been a much better choice.
I can
only assume that Microsofts airplane selection decision
was based, to some extent, on a desire to differentiate CFS3
from competing products. I cant fault them for that..
in fact I commend them for it, BUT why not do it with aircraft
like the B-17, B-24 and Avro Lancaster. I really think most
CFS3 consumers would appreciate a heavy strategic bomber with
fully functional / Jumpable crew stations much
more than some of these more obscure airplanes. This could
have made CFS3 the heavy bomber simulation that Mircoproses
B-17 II was not!
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