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Preview - Lock On:
Modern Air Combat
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Options
Settings
My first stop is at the Options screen where I select the operating settings for my controllers
and my graphics and sound cards. The Options functions are
not finalized yet, and we can expect more features to be added
to what I had to choose from. The rotary knob in the upper
right lets you select the type of changes to be made. These
include Input (controller settings), Audio (the quality of the in-game voices is excellent), Difficulty (where you choose weapons and avionics characteristics, survivability,
object labeling, etc), Graphics, and Cockpit.
Input, Graphics, and Cockpit merit special attention.
Input is where you tailor your game controllers (keyboard, stick,
throttle, and rudder). If you have a programmable HOTAS, you
will find more options than you can literally shake a stick
at! The next screenshot is but a small example of some of
your choices. This wide range of assignment options allows
you to make the game as complex as you want as far as the
operation of your controller is concerned.
The game is graphically complex, but
the Graphics setting allows you to tailor the game
to the capabilities of your system. I found that the range
of choices easy to use and noticeable in their effect. You
should find that changes in graphics settings affect primarily
frame rate and the range from your aircraft that specific
ground objects become visible. I had no problem finding a
setting that gave me a smooth frame rate and yet kept the
eye candy at an acceptable level. Here
is the screen that I worked with
expect additional features
in the gold release.
The Cockpit screen allows you
to spice up your internal views with nifty additions such
as mirrors and cockpit reflections. There is one feature here
that I want to mention
the Angle Of View option. Use
this control to widen your peripheral vision in the forward
internal view. The game is preset at 60 degrees, but I found
a wider view to significantly improve my sense of visibility
when maneuvering. You can select angles in excess of 120 degrees
but in doing so the HUD moves forward and becomes harder to
read. I found the wide view to be great for maneuvering, but
needed the closer in view for weapons delivery work.
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Cockpit
Screen |
60 Degrees
Default View |
120 Degrees
Wide Angle Of View |
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