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Review
IL-2: Forgotten Battles
by Vince
"Beer Camel" Putze

Oleg Maddox and crew have produced
a second Eastern Front World War II Flight Simulation
IL-2: Forgotten Battles. It was originally intended
to be a large add-on to the outstanding IL-2: Sturmovik combat simulation, but instead it was marketed and released
as a complete and new game. This decision by Ubi
Soft/Maddox Games will naturally generate some serious cost/value
inquiries from Gamers prior to making a purchase decision.
Typical Questions are: What improvements and changes have
been made? Are these changes radical enough to really improve
on IL-2? Is FB really just an IL-2 Super Patch'... or
is it actually a completely different game? Do these additions
justify the full New Game purchase price?
The objective of this review is to
evaluate IL-2: Forgotten Battles in order to answer these
questions and to provide insight on how well the game models
reality. As Ive stated on previous reviews, my perspective
is that of a Hard Core combat flight simulation
aficionado. Appropriately accurate flight models, realistic
Artificial Intelligence (AI), technical fidelity, and historically
correct scenarios are basic requirements for a good hardcore
game. I use these factors as a basic yardstick in my assessment
of quality. Please be aware of this. Additionally, it is valuable
to include other points of view so it is probably very helpful
to read Tom Cofields excellent IL-2: Forgotten Battles
Preview here and Leon Smith's Forgotten Battles: A Reality Check here.

In the Box, and Documentation
FB
comes in the standard small 5 by 8 game box. In
that box youll find two CDs, a well illustrated color
key card, and a manual. The 64-page manual is small but fairly
comprehensive and well done. This is especially true when
considering the current game industry standard of providing
absolutely minimal documentation. The printed manual contains
detailed enough guidance to setup, troubleshoot and understand
the basics of FB game play. The table of contents lists several
important topics including Installation, Hardware
Settings, Air Combat Tactics, Engine and Crew
Management, Training, Controls, and other
subjects that help the player maximize the game. Some areas
are better than others, but if you require additional information
there are two other sources available... The digital manuals
found on CD 2 and the Training missions found
on the Main menu in the game.
There
are four digital documents in PDF format on CD 2. Two are
soft copies of the printed material provided in
the box; 1) The IL-2 Reference Card, which
is the keycard and 2) IL-2 FB Basic Manual. The third
document is the Advanced PDF Manual which
contains additional training plus tactical and historical
information. The section titled Flyable Aircraft Guide was of particular interest because it provides some detailed
information about the performance and idiosyncrasies of each
aircraft. The Pilot Notes describe in pretty
good detail the assets and liabilities of each type. The only
thing missing were the Ps Charts (Or EM diagrams), a very useful tool when comparing
different combat aircraft in order to determine appropriate
engagement strategies (Hopefully, someday game developers
will eventually include these necessary charts... all the
raw information/data is readily available from
the flight model algorithm). The last digital document is
an IAS TAS Chart. It allows you to convert
IAS to TAS in KPH at various altitudes; TAS is required for
the bombsight.
The
in-game Training missions are track files that are used to
demonstrate various important techniques of basic flying and
aerial combat in the IL-2 FB world. I used several Training
tracks to clarify some of the finer points of FB; the operation
of the bombsights in particular. Training begins with a basic
overview on how to fly the IL-2 and then continues through
advanced tactical/mission instruction. The potential value
of these training track files is enormous; unfortunately
the examples included in the game are not very professionally
rendered. Most of the instructional presentations
are very generalized and contain some erroneous or poorly
illustrated information. Additionally, the lesson format is
not how someone with real world instructor experience would
present each topic. The instructor doesnt
delineate a specific and clear learning objective, or clearly
demonstrate/ explain how to EXACTLY accomplish that objective.
Another absent instructor technique is highlighting, in advance,
the more common student errors. The Training tracks are very
useful as is, but its too bad that more attention was
not applied to this FB feature; it could have been an outstanding
asset to an already remarkable game.
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