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How to be a Good Stick in LOMAC
by
Leon Badboy Smith

Introduction
In this article, I would like to discuss
how to get the best out of the fighters in LOMAC in terms
of their maneuverability. When you are done reading, you may
find the conclusions surprising, even counter intuitive, but
if you bear with me, I believe you will see an immediate and
significant improvement in your ability to out turn your opponents,
real or virtual. With a little practice, everyone will be
able to benefit from these ideas.
Lets begin with an example.
You are engaged Within Visual Range (WVR) against a bandit
and your assessment of the geometry and relative energy states
involved, combined with your knowledge of BFM and weapon employment,
suggests that a hard turn is required. Having banked so that
the aircrafts lift vector is appropriately positioned
you pull back on the stick, you pull back so hard and so quickly
that you immediately lose peripheral vision as the screen
begins to fade and the audible warning makes it clear that
you are at the maximum G. The urgency of the situation, fed
by the adrenalin rush, forces you to hold full aft stick,
so that as the speed drops you overshoot the maximum angle
of attack, and the audible warning changes to alert you of
the new danger, you continue to pull back hard as the excitement
mounts, but the bandit begins to gain angles and you sense
that you are being out turned. As you take another ride on
the silk elevator, you cant help thinking what it was
you did wrong. You might wonder if your BFM was at fault,
but few would suspect that the fight was lost due to an even
more basic mistake.
Remember when you flew your very first
flight sim? It didnt take very long to figure out that
pulling back on your flight stick made the nose of your aircraft
rise up into the sky. If you also banked the aircraft by moving
the stick sideways, the aircraft could be made to turn in
any direction. Nothing complicated about that right? Wrong!
There are two important considerations. The first is relatively
well known, it is about knowing when and in what direction
to move the stick, and to do that you need to know where you
are, where you need to be, and how to get there
That
requires knowledge of Basic Fighter Maneuvers (BFM), and you
can find a lot of information here at SimHQ on that subject.
Much less well known, and even less well understood, is that
how fast and how far you move your flight stick is as important
as where you move it. Being a good stick is not only a question
of just getting the stick where it needs to be as quickly
as possible, although in some simulations or situations that
can be true. How rapidly, how smoothly, and how far you move
the stick has such an influence, that it can make the difference
between winning and losing a fight. It was not what you tried
to do, but how you tried to do it. The real question is not
just about where you want to be, but about how far and how
fast you should pull back on the stick to get there?
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