|
How to be a Good Stick in LOMAC
Back
To Page 1
The answer to that question depends
on many things, but lets just focus on some things that
depend more on the nature of the modeling in the simulation
than on the BFM requirements of the engagement. In many simulations,
the pilot physiology model that controls how and to what extent
black outs occur, have an influence on this. There is an old
saying in air combat, Lose sight, lose the fight
and so most flight sim pilots will only pull back far
enough on the stick to avoid blacking out. Many simulations
also model the effects caused by how rapidly G onset occurs,
and that isnt just about how far you pull the stick
back, but how quickly you pull it back, with the possibility
of overshooting into brief excursions of excessive load factors.
So those considerations place an upper limit on the speed
and extent that a wise pilot will move his stick, but that
only applies when the aircraft is above corner velocity and
thus fast enough to generate high G forces. The snag is that
inexperienced flight sim pilots, excited by the prospect
of a hard turning engagement, and uninhibited by a lack of
physical discomfort that would normally be associated with
a hard turn in a real aircraft, find it difficult to control
the urge to simply pull the stick back as rapidly and as far
as it will go. They figure that the harder they pull on the
stick, the faster the aircraft will turn. It takes a lot of
experience and confidence to have the self control required
to ease the aircraft into the turn and increase the load gradually
to the edge of the envelope. The big question is of course,
since flight sim pilots dont actually suffer any
physical discomfort in a turn, is there any point in holding
back? Why not just get to the edge of the envelope as quickly
as possible and stay there for as long as possible? Also,
we all know that many WVR fights end up getting slow, so what
happens when the aircraft is below corner velocity, where
lower G forces arent such an issue, what happens then?
Why not just pull that stick back as far as it will go, as
fast as you can get it there and hold it there for as long
as possible? That is commonly known as using G for brains
and in some situations, and in some simulations that is exactly
what you should do, but why?
Simply because the problem is well
known, and it has been solved for some pilots in the design
of their aircraft. For example, F-16 drivers, dont have
to move the stick very far at all, control commands are obtained
from the force applied to the stick, rather than its movement,
and the response is computerized so that sudden and large
control forces commanding pitch or roll motion are interpreted
and suitably damped into acceptable pitch rates so that angle
of attack and load factor overshoots are prevented. The control
laws that are hard coded into the software of the fly by wire
system solves the problem for you, and can easily make an
average pilot good, the snag is it can also make a great pilot
good.
The Falcon4 simulation did a fine
job of modeling the F-16, including its fly by wire system.
Those of you who are familiar with that simulation will have
enjoyed the benefit of the F-16s control laws, and will have
been given the ability to haul your flight control stick back
as hard and as fast as you wanted, confident in the knowledge
that the consequences of flight envelope excursions, departures,
damage to the aircraft or the pilot, or rapid energy loss,
would either not happen, or be within tolerable limits.
Just to press that point home, lets
take a look at the energy maneuverability diagram for the
F-16 as modeled in Falcon4s SP3 and to make it interesting,
lets overlay it with the diagram for the MiG-29 as shown
in Figure One below. Notice that for the F-16 the sustained
turn curve (Ps = 0 curve) actually rises continually to the
left, so that the sustained turn rate increases as the aircraft
gets slower. In that situation, as you pull back harder on
the stick, not only will your speed decrease, but your turn
radius will decrease, and your turn rate will increase
So, it is clear that you should ideally pull back hard on
the stick and keep it there!
Figure One

Go
To Page 3
Click here
to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|