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How to be a Good Stick in LOMAC
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Now examine the diagram for a 30°
AoA limit shown in Figure Five and you notice that
the aircraft will bleed all the way down to a zero sustained
turn rate. By now it should be obvious that pulling all the
way back on the stick is very undesirable. The harder you
pull back on the stick, the slower you will end up turning.
Now temper that thought with the idea that in aircraft like
the F-15 and MiG-29 there are actually no hard AoA limits
imposed by the control system, if you pull back hard enough
and fast enough you may well have the control power to generate
high pitch rates and exceed safe AoA limits, with the associated
risk of rapid energy loss or departure.
The real penalty for being heavy handed
with the flight control stick is that at lower speeds, the
sustained turn rate drops significantly
The simple fact
is that restraint can pay off, because your best sustained
turn rate occurs at a lower G value than you can actually
achieve. One of those situations where less is more. The fact
that this is counter intuitive, and because it is very difficult
to exercise the self control required in the heat of combat,
is what makes it difficult to do. It is also why the idea
is lost to so many virtual pilots, and why those who understand,
seem to win their online engagements more easily, and have
less trouble against the AI offline. Thats where practice
and experience can help. So how do you use this knowledge
in combat?
Figure Five

The short answer is simple, as a rule
of thumb, modern jet fighters have their best sustained turn
rates somewhere close to their corner velocity, so when you
enter a hard turn starting above corner velocity, pull all
the way to your G tolerance, and bleed off speed until you
reach corner velocity. Once there, try to use only enough
G so that you can sustain corner velocity. The advantages
of that are three fold, firstly you can optimize your sustained
turn rate. Secondly, being at corner velocity means that you
have your maximum instantaneous turn rate available to you
if you need it, and thirdly you may still be fast enough at
corner velocity to execute an effective missile defense, while
keeping your escape window at least partially open.
That begs the question, what are the
corner velocities for the fighters in LOMAC? Fortunately I
have been able to determine those values for the configuration
available in the Fast Battle Planner of Medium Fuel, Guns
Only and at Sea Level. The MiG-29 A and S variants have almost
identical corner velocities of 685km/h or 370kts, while the
F-15 has a lower corner velocity of 630km/h or 340kts, and
the Su-27 has a corner velocity of 545km/h or 295kts. The
Su-33 has a corner velocity of 590km/h or 320kts. It is worth
noting that the corner velocity increases with aircraft weight,
so with more fuel and weapons the corner velocities will be
higher.
So how do those four aircraft compare
in terms of their maximum instantaneous turns? In the configuration
mentioned above, the F-15 is best with a maximum instantaneous
turn rate of 26.5 degrees per second and a turn radius of
1250ft, the Su-27 is next with a maximum instantaneous turn
rate of just under 25 degrees per second and a turn radius
of 1150ft. Followed by the Su-33 with a maximum instantaneous
turn rate of 24 degrees per second and a turn radius of 1280ft.
The MiG-29 also has a maximum instantaneous turn rate of 24
degrees per second with a turn radius of 1490ft. Those details
are presented in the following table for clarity.
| Aircraft Type |
Corner Velocity
(Km/h) |
Turn Rate
Degrees/sec |
Turn Radius
(feet) |
| F-15 |
630 |
26.5 |
1250 |
| Su-27 |
545 |
25 |
1150 |
| Su-33 |
590 |
24 |
1280 |
| MiG-29 |
685 |
24 |
1490 |
The last question then, suppose you
just cant sustain corner velocity, and you end up flying
at a maximum AoA sustained turn, that is right on the edge
of the envelope? For the four fighters previously discussed,
the turn rate and turn radius in that situation is shown in Figure Six below, each aircraft turning in full afterburner.
Figure Six

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