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LOMAC and BVR: Beyond Visual Range Combat
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Defense in the BVR Arena
When you press a bogey/bandit into
a BVR engagement its not always going to go the way you want.
As was pointed out above, if you're flying a western aircraft,
youre likely at a disadvantage when it comes to the
idea of a missile joust. Most Western fighters don't possess
a true long-range missile (yet) like the AA-10 or AA-9. Even
though the enemy may have an advantage with pure range and
first shot, it doesn't mean you can't win. There are a few
basic tactics that will work to level the playing field, but
remember the bad guy can employ them too.
Lets say we have detected and
are prosecuting a bogey that has been confirmed to be hostile.
The bandit has us locked and your radar warning is indicating
a shot has been taken. You're still 12-15 seconds away from
an Rmax (max range) shot on the HUD, what do you do? At this
stage you don't have to give up and run. The first tactic
to try is the "beaming maneuver". Simply stated,
you do a high G 90 degree turn left or right to try and destroy
the Doppler shift for his radar. Most likely this will break
lock and the missile won't be able to engage you. The radar
needs to "see" the high closure or Doppler shift
values on the returned energy to maintain a lock on your jet.
Be aware that some versions of the later Russian missiles,
particularly the R-77 (AA-12) will have an active capability
so you're not necessarily out of the woods.
The
beam maneuver will also work against the missile itself once
its gone active. This beam maneuver, also termed "using
the notch" (for the Doppler notch) should be held for
a short period of time and then you reevaluate what your radar
warning is telling you. If missiles are still flying at you,
you turn to put the missile/bandit at your six at the same
time unloading the aircraft and heading for the deck at as
fast as the jet can go! If you do this outside of 10-12 miles,
you will likely defeat the missile. Hopefully he won't run
you down or you have some place to go which is "safer".
If the beam maneuver works we pitch
back to reacquire and hopefully have evened up the missile
range problem as the bandit now is looking at a shot but so
are you. At this point if you can't build enough SA to continue,
head towards safer airspace as fast as possible with your
head on a swivel and good mutual support.
Turning and running 180 degrees from
the bandit is useful if you want to try and deplete his supply
of missiles. A well-disciplined pilot won't let you do this
more than once though. We use the term "drag" for
the turn and run scenario, and it can work very well in a
multi-plane engagement as the bandit tends to go "fangs
out" when he sees this. Its an easy kill for a
second flight or your wingman if the bandit does not see them
yet. Conversely, don't let a bandit do this to you. If
they turn and run let them! As I said previously, much would
depend on what your mission is and how you accomplish it.
Denying the enemy use of the airspace for a determined time,
or protecting another group of aircraft may be the mission
at hand. If you suck the fighters away from that goal your
mission is accomplished. We all want to shoot down fighters
but its not always required.
Jamming and electronic countermeasures
are another great equalizer. Using good jamming gear will
also help to even out the playing field, especially when it
comes to missile shot parameters. You may not be able to totally
defeat a missile or radar, but you will degrade it to a large
extent. Sometimes this may be enough to get off that important
first shot in a BVR fight. Its generally accepted that
western aircraft and missiles are slightly better at this
game and this helps to make it a more even game. Remember
that using jammers is going to highlight your position, maybe
not exactly, but it will show a general direction in which
to look. Also be aware that the Russians have designed missiles
which can home on this jamming energy and can really ruin
your day!
Some basic rules to live by:
- Know how to use your radar effectively
to detect and track targets.
- Know your enemy and their capability.
- Know your weapon envelopes and
those of your opponents.
- Use all the tools at your disposal
AWACS, RWR, DL, etc.
- Always assume the bandit carries
several rounds of his best weapon.
- Be Aggressive!
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