| Lock On: Modern Air
Combat
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Installation
and Packaging
I drive a Corvette Z-06, and LOMAC
immediately put me in mind of the car I spend fifteen hours
a week inhabiting as I commute the fifty mile trip to work
and back: its focused and minimalist. It is immediately
apparent that the money went into the motor, just like with
the Z. The game comes in a simple, small box, containing a
CD and some miscellaneous papers. Were supposed to get
a key-card to help us find the various functions; this is
important, because any modern sim involves some level of button-pushing.
Sadly, Ubisoft's supplier blew it here the first 30,000
U.S. releases of the game dont have their key-card.
Matt Wagner is on the problem and those of you getting the
game later on should have their key-cards. Further, Wagner
has negotiated a way for Ubisoft to step up and get simmers
in possession of early copies either a .pdf viewable key-card
and the ability to send in for a key-card from the company.
Well done, Matt. The .pdf key card is available here
at SimHQ. To get your actual printed card, contact Ubisoft
Customer Support here.
On the CD, however, is both a .pdf manual and a .doc containing
key commands. Further, as we get into the game architecture
you will see that it includes training missions that put the
basics at your fingertips.
Before installation, I have to go
to the gigs and garlands pile, and hand LOMAC its first
gig. The .pdf manual is absolutely the worst Ive
ever seen in ten years of virtual combat aviation. It is a
new low for gaming documentation. It is immediately apparent
that the team ran out of both money and time in its quest
to complete the game, and something had to slide. I suppose
that if something had to suffer, better the manual than gameplay,
which is vastly improved over Flanker 2.5, as you will see.
Unfortunately, the documentation will confuse all but the
most hardened Flanker faithful, for it references features
and keys, especially for the Su-27, Su-33, MiG-29, and A-10
that didnt make it in the final, were modified, or were
discarded during beta testing. The readme.doc has an enormous
list of errata and addenda that didnt make it into the
manual before final compilation. For the Russian fast-movers,
it looks like a cut-and-paste job from the final manual for
Flanker 2.0, showing shots of the instrument panel that only
remotely look like the in-game panel (which has been rearranged
significantly in the Sukhoi fast-movers), and discussing procedures
for the long-range DVB radar mode that were discarded early
in the beta test as the team quested for greater authenticity
in the Russian aircraft.
A company called Digital
Aspirin has stepped up to fill the gap, and the readme
details how to order its third-party manual. It is not cheap,
running around fifty dollars with shipping. It may well be
a must-buy, though, for the serious simmer. The LOMAC manual
is pretty much useless. SimHQ intends to look at DAs
manual after release, and it is possible that we will review
it for you. Stay tuned.
Unlike the manual fiasco, however,
youll get a pleasant surprise at installation-time.
At least, I did. Some people have had significant problems
getting LOMAC to run, especially those not using Windows XP
as their operating system. The CD auto-run on my Creative
DVD-ROM picked up instantly, and the game control panel popped
right up. A click of Install, and the game installed
itself smoothly, with minimal fuss. Direct-X 9.0b installs
automatically, prompting the user to agree or disagree to
its installation. You will want it; the game graphics need
DX9's features. Youre prompted to register the game,
and you can opt never to register if you desire. Also, the
game allows installation of the "Ubi.com" online
gaming software.
Booting Up
LOMAC continues its minimalist approach
at boot-up. As it boots, you will come to realize something
that we all have with our experiences: you need lots of memory
and a stout computer for this one. I have 512mb of RAM, and
though its sufficient, sometimes load times are long.
Theyre comparable, both at boot and at mission-load,
for load times with Falcon 4.0 BMS 0.98 with SuperPak3 and
FreeFalcon 2 installed. There is no opening movie, a first
for this series, and something not often seen with combat
sims. Again, it underscores the teams approach
the money is in the motor. Total Air War likewise had no opening
movie, and that never hurt TAWs gameplay one bit. The
macho Slavic chant of Flanker 2.0 has been replaced with a
looping .wav of an air to air encounter with both American
and Russian voices and equipment humming and beeping, reminiscent
of Falcon 4.0s use of the Libyan F-14 encounter of the
1980s for its GUI background sound. This
can be turned off with a slider in the options, if you get
tired of it. From the gigs and garlands pile, I actually
give the team a garland for this, because in my personal
experience, I want to get into the air and the more distractions
that exist, the longer it takes to get down to business.
The GUI
The Flanker heritage is clear at the
user interface. On the left side of the screen are buttons
for showing your recorded .trk files from missions you have
flown; for the training missions; for opening single missions;
for opening the mission editor; for setting up a network connection
for multiplayer; for running a quick battle; for your game
setup options; for an excellently done encyclopedia of the
hardware in this simulated world; and for the pilot log book.
Its pretty standard. On the right side of the screen
are Fly Now options for the six major aircraft
involved in-game, to allow players the ability to get a feel
for their favorite jet in a training-type low-pressure environment.
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