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A-10 CCIP Bombing In LOMAC
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Final
The Attack Leg
The part
of a gunnery or bombing pattern where you maneuver to the
release point is called the final... when you
call in hot, you are beginning the final approach
to the target. In order to assure accurate positioning of
the pipper, the final needs to be relatively stable... but,
to avoid getting blown away by the defenses, you need to keep
the final relatively short... no more than five seconds from
roll in to release. By the way, we call the release point
the pickle point. Pickling off bombs means releasing
them. Just a little lingo for your next LAN meet!
Way back
when, I wrote a lengthy article on how to do A2G events. I
wont cover this material again here. If you missed this
article and want to know the methodology of A2G weapons delivery,
then please give it a look in our Air Combat Corner library.
Your
Initial Aiming Point
Here
it is plain and simple. Nothing has changed in free-fall weapons
delivery in many a year. You must aim your nose past the target
with your flight path running through the target (no wind).
If there is a wind, you aim into the wind so that your flight
path runs through your intended upwind aimpoint. Fortunately
for us, the LASTE computer figures out the wind for us, so
all we have to do is to get the PBIL to intersect the target.
The place
that you aim your nose at is called the Aim Off Point (AOP).
In a typical dive delivery, when you roll wings level, you
want the AOP at the targets 12 oclock and the
CCIP at the targets 6 oclock... and the PBIL should
run from the TVV through the target to the CCIP.
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It should look something like this.
First, the general idea... |
...and now what it looks like
in the game. |
At this
point, you just continue in the dive and when the CCIP hits
the target, you pickle. Easy! Piece of cake!
Errr...
not so fast. Maybe it isnt that easy after all. Maybe
a few techniques are in order to help things along. Well
begin with establishing the AOP.
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