Enemy Engaged 2 – Part 1 Page 4

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EEAH and EECH (from here on out referred to collectively as EECH) had so much attention to detail and fine craftsmanship that most of us could simply fire it up and be mesmerized by the action as it unfolded on the screen. With a real-time campaign unfolding before your eyes it wasn’t always necessary to be a participant in the action to appreciate the fantastic programming that we can credit to the Razorworks team. Did it have bugs? Absolutely. Could things be improved? Definitely. But overall, EECH was created, marketed, distributed, and supported in a fashion that brings a tear to this reviewer’s eye: a boxed product with a great manual, a nice web site and active support in the form of patches. Then, in a final act of fantastic customer support, Razorworks released the source code and gave its blessing to the community to modify it at will (with the knowledge that all derivative work would still technically be owned by Razorworks).

Enemy Engaged 2

Enemy Engaged 2

Enemy Engaged 2

Enemy Engaged 2

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