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Preview: First Look - Digital Combat Simulations

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DCS Black Shark

Digital Combat Simulations - Black Shark FAQs

Q: Everyone thought that Black Shark was going to be an add-on to Lock On, why did this not happen?

A: As we evaluated the concept of doing a helicopter simulation with a 6DOF clickable cockpit, new terrain area, very detailed avionics and a new mission and campaign structure, it became clear that we could not use the Lock On code, and we would have to develop a highly-modified version of our existing 'The Fighter Collection Simulation Engine' (TFCSE) with new code. Additionally, whereas Lock On was a survey simulation that featured several aircraft at a medium level of fidelity, we wanted to start a new product line that studies one aircraft at a time in exquisite detail.

Q: Why are you publishing Black Shark yourselves?

A: The entertainment PC-based Flight Simulation market is very specialized and very different from the console market that the major publishers focus on. Through our experience of self-publishing Flaming Cliffs, we have developed the knowledge and expertise to sell and market directly to the Flight Simulation market through both online and retail channels.

Q: The public demonstrations at shows indicate that Black Shark looks already completed; why are you waiting until 2008 to launch?

A: Black Shark can be played as either a serious study simulation or as a casual game. For those who wish to have the complexity of a serious study simulation, we need to create training lessons with voiceover's that guide the user through the complexities of the various systems, avionics, engines, weapons etc. This can be a very time-intensive process. We also need the time to write the manuals, create exciting missions and campaigns, fully de-bug the code, and get the product into the market place with proper marketing.

DCS Black Shark

Q: What will be the retail price of Black Shark?

A: We are currently evaluating pricing strategies for both retail and online and will announce this prior to launch.

Q: Your press release indicates that Black Shark is the first in a series of DCS modules, with more aircraft / helicopters to follow. How soon will these new aircraft become available?

A: We are already developing the A-10A “Warthog" and AH-64A “Apache” (with planned front-seat / back-seat multiplayer) and other western and eastern aircraft will follow with an approximate interval of every nine months. To announce these later aircraft now would be premature because plans can often change and lead to delays due to numerous factors such as our work in the equally important military simulation market.

Q: Does the launch of the new DCS series mean the end of Lock On?

A: Absolutely not. The DCS series and Lock On will live side by side for many years to come. The Lock On community is extremely active, with many web sites, and new users are purchasing Lock On and Flaming Cliffs every day. Modifications are continually being launched by the communities that enhance the Lock On experience. Though we will not be launching new aircraft for Lock On, we are evaluating a 1.13 patch to meet the continual demands of the Lock On community.

Q: What copy protection system will the DCS series use?

A: We are currently evaluating several protection methods that we hope will balance the protection of our investment with customer concerns.

DCS Black Shark

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