Space Shuttle Mission 2007 Page 5

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Performance

Space Shuttle Mission 2007 hardware requirements are below.

Minimal Windows XP Configuration:
CPU: Intel/AMD 2.0 GHz
RAM: 1 GB
GPU: 256 MB NVIDIA 68XX class or ATI 16XX class
HD: 500 MB free space

Recommended Windows XP Configuration:
CPU: Intel Core 2 Duo or AMD Dual Core, 2.4GHz
RAM: 1GB
GPU: 256 MB NVIDIA 76XX or ATI 16XX class
HD: 500MB free space

Recommended Windows Vista Configuration:
CPU: Intel Core 2 Duo or AMD Dual Core, 2.4GHz
RAM: 2GB
GPU: 512 MB NVIDIA 86XX class or ATI 2XXX class
HD: 500MB free space

Joe’s System Specifications:

  • Intel Core2Duo E7200 @ 2.53 GHz
  • 4GB DDR2 PC6400 Memory
  • NVIDIA 8800 GTS 320 MB
  • Matrox TripleHead2Go Digital Edition
  • Cougar HOTAS with CH gameport pedals
  • NaturalPoint TrackIR 4 Pro
  • Windows XP 32-bit

“On my system my framerates stayed pegged at my Vsync-limited 85 FPS at all times in single-screen mode. At 3840×1024, though, framerates are in the high teens while viewing the 3D cockpit. To be fair I had my settings at 16xAF and 16xQ AA, but also to be fair the 3D cockpit looks horrendous without some serious image quality improvement (even then the shimmering and legibility in the displays can be any issue). However, since SSM2007 is a systems simulator and there are no fast twitch reactions required, I found a framerate in the high teens entirely tolerable, even while landing. When I dropped the resolution to 3072×768, framerates jumped into the mid-40s.

“vertical’s” System Specifications:

  • Intel Core2Duo E8500 @ 3.16 GHz
  • 4GB DDR2 PC6400 Memory
  • ATI HD4850 512 MB
  • Saitek X-52 HOTAS with CH Pro Pedals
  • Windows Vista 64-bit

“My system runs SSM2007 without a hiccup. SSM2007 is not graphically intensive at all compared to other simulators out there, and you shouldn’t have a problem running SSM2007 on a 3-4 year old system. I am limited to 1280×1024 because of my older monitor, and only run 4xAA and 2xAF, without vsync. My framerate is always in the 200s with one exception; when I switch to an external view during the ascent phase, where there is a ton of smoke, I have seen the framerate drop down into the 80s.”

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