|
Preview: Down in Flames
Back
To Page 2
Each
aircraft has ratings based upon its historical abilities.
Ratings are based upon four different factors. First is the
the performance capabilities; which regulate how many
maneuvers a pilot can have at one time. Next is horsepower;
which governs the number of new maneuvers a plane gets in
each turn. Third is bursts, which governs your firepower
and finally there is your airframe ability which is
the airframe strength. You have two different sets, one for
fully operational and one for damaged. Of course the damaged
numbers are significantly lower than the ones for the undamaged
aircraft.
So how does it work? Well, you pick your ride, your pilot
(and his wingie) and select a mission. Missions include simple
dogfights, escort and intercept missions. As you enter combat
you are given cards based upon your selected skills (from
past missions and experience) and maneuvers. Skills include
such things as the ability to attack from the sun, ace pilot
skill, improved aim, and defensive abilities that can get
you out of that tough situation.
The goal in the dogfight is the same
as the goal in a simulation game, to get on the enemy fighters
six and shoot him down. You do that by maneuvering yourself
into position and then unloading on him. In the mean time
your enemy is trying to get you off his tail. Getting on his
tail is of course the best bet, you get three extra bursts
on your enemy. Hopefully you will get that shot on him. Often
you will find that you may get an advantaged position,
where you do get one extra burst on your enemy.
Once you are done with your attack
your enemy has his chance at you. If he is disadvantaged,
or in a tailed position, he will of course try to use those
maneuvers to either get to a neutral (head-to-head) position
or even an advantage or tailing position on you. Of course
you have maneuvers that can keep him from getting that position
on you. Some maneuvers, like the tight turn, have both offensive
and defensive uses.
Go
To Page 4
Click here
to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|