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Feature
A SuperPak4 OCA Mission
by Guest Writer Chris
"BeachAV8R" Frishmuth
The evolution of Falcon
4 continues. In the past few weeks the F4 community
has been graced with yet another modification to add to the
collection of user created add-ons. The long awaited F4
Unified Team SuperPak 4 (SP4) has arrived. As is the
case with pretty much any piece of computer coding these days,
SP4 has its share of problems. The SP4 team is working very
hard to identify and correct those problems and no doubt several
hot-fixes will be coming down the pipeline in
the coming weeks and months. As such, this is not an exhaustive
review of the plusses and minuses of SP4. Ill give you
my conclusions (and opinions) at the end of the mission report!
My install for this report follows:
I did not install Twaeltis brilliant
high-tiles for the simple reason that the order of operations
for installing add-ons eluded me and after several bungled
attempts I felt that the above install was sufficient to provide
a worthy mission report. A basic install of F4+1.08+SP4 will
work but a high resolution cockpit and BMS graphical effects
add immensely to the Falcon experience and I highly recommend
both.
After installing SP4 I fired up a
campaign and was immediately impressed by the volume of operations
that the Air Tasking Order generated. While SP3 was no slouch,
it does appear that further tweaking of the campaign engine
has occurred with SP4 and the number and variety of missions
was pretty impressive. I selected a squadron to fly with out
of Osan and selected an Offensive Counter-Air (OCA) mission
to fly. Our 4-ship flight would be part of a larger package,
all F-16C-52s, including a 2-ship Suppression of Enemy Air
Defense flight (SEAD) and a Combat Air Patrol (CAP) flight
consisting of 2 more F-16s to keep enemy aircraft off our
back during the strike. Our flight was tasked to destroy the
highway airstrip and associated buildings at Nuchon-ni,
approximately 30 miles north of the (former) DMZ.
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The intel module gives us a close
look at our target area from any angle and zoom level as well
as giving us the current damage to the target. As you can
see, there are 4 primary targets at the site: the runway,
radar, control tower, and radio tower.
Selecting a load-out appropriate to
the mission I load 6 runway cratering Durandals on my aircraft
and forego external fuel tanks and hang 2 Mk-84 2000 lb. bombs
to take out the airfield structures. Since the mission is
only a mere 30 miles deep into enemy territory internal fuel
should suffice for the mission.

If this were going to be a deep-strike
mission up the heart of the peninsula I would take extra fuel
and fly a low-level terrain following profile to avoid detection.
With this mission being so near to friendly lines and assets
we will fly a medium altitude ingress to avoid small arms
before dropping down to low level for the airfield attack.
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