Feature: Cooperative Multiplayer - Practical
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The Mission
Itself
When
youre in the game world itself, you may find the following
pointers of use:
- Missile performance.
Remember that the performance of a missile differs depending
on aspect. For example, if a missile is said to have a range
of 20 miles, you can assume this is 20 miles under ideal
conditions: when fired head on at a bandit at
the altitude as or lower than you. You will therefore find
that the same missile is not going to reach a target thats
19 miles away from you and 10,000 feet higher than you are.
The reason is that although the missile has a theoretical
range of twenty miles, the bandit will be constantly moving
in the same direction as the missile so by the time
the missile has covered the 19 miles to where the target
was when the missile was fired, the target may well have
moved a further 14 miles and with the missiles
energy exhausted the bandit will escape. You may find that
in such a situation, you may have to move to within 5 miles
or less for a successful shot.
- Missile aspect. This
follows on from the above. Personally, I prefer to have
a missile launched from either way below or way above me.
Why? Remember how a missile works: after launch, the motor
often only burns for a few seconds. This pushes the missile
to its top speed, after which the motor burns out and the
missile relies on its kinetic energy to take it to its target.
This has several consequences. Firstly, the energy available
to a missile is limited, and this becomes much more important
once the missile's motor has burned out.
Let's assume that I've
got a missile coming straight towards me, but that it's
been fired from 10,000 feet higher than me. Let's also assume
that its motor has stopped firing, and so the missile is
relying only on its kinetic energy to reach me. On the "minus"
side, gravity is helping the missile in its quest to reach
me because I'm lower than it, gravity is pulling
it towards me, doing some of the missile's work for it.
Theoretically, this should be something to worry about.
But in practice? Not necessarily. As the missile closes
in on me, I start to pull violently up and to, say, the
right. Now, the very same force which worked against me
gravity works in my favor. Remember that the
missile's own motor has burned out, so it's relying on its
kinetic energy to reach me. Firstly, by executing such a
sharp maneuver I require the missile to "bleed"
energy to stay with me in the turn energy that it
wont be able to replace. In addition, the missile
is if I've executed my turn properly going
to have to go from pointing downwards to heading back up
again which gravity, in all its wisdom, is going
to try to prevent. So hopefully the same force that pulled
the missile towards me will now attempt to pull the missile
away from me.
I mentioned above that
I'd prefer something coming at me from high above or down
below. I've explained why I'd prefer it coming from high
above. But why way below? Again, let's assume the motor
in the missile has already burned out. Well, in this situation,
gravity is already pulling at it, bleeding its speed off
to such an extent that hopefully it won't
be able to reach me. And if it does manage to get close
then hopefully it will have lost so much speed in the
journey up that it should be fairly easy to dodge.
Of course, not all missile
defense is so easy. Often, youll have multiple threats
coming in from multiple angles. The answer? Stay sharp,
do your best, and let the others know if youve punched
out!
- Wingman utilization.
This is one that could fill multiple books by itself, but
Im going to be brief here. Firstly, two (or more)
aircraft working together can often be of greater effectiveness
than the sum total of their parts. You will almost certainly
find AI opponents using text book tactics in
this regard, and so its important to ensure that your
own group cohesiveness is maximized. For this topic, I wholeheartedly
recommend the chapter on wingman tactics in Dan Crenshaws
book short, but thorough and easy to understand.
- Radio comms. Use them!
Dont clog up the channel with irrelevant chatter,
but be sure to keep your flight lead and each other
informed of where you are. Subject to the flight
lead keeping an open mind on comments from other members
of the flight, its his job to manage the flight from
a formation point of view and he cant do this
if hes unsure where you are. If he, for example, asks
you to pull left by 15 miles in order to bracket an incoming
threat, then do so and let him know when youre
in position. Likewise, call enemy contacts on your radar,
even if you think your lead already has them. Better safe
than dead. Editor's note: See the SimHQ article here
on Brevity Codes by Vince Putze.
- React to threats.
Countless times I have avoided and have seen others
avoid reacting to a missile warning beep in the hope
that just another few seconds will enable me
to get a shot off. If you have those few seconds, then great.
But what often happens is that you will never get your shot
off, because while waiting to do so the missile causing
the beep will hit you. And when youre dead you cant
shoot back. This is really just an example of target fixation
becoming so focused on killing your target that you
ignore threats. Dont do it. If youve
got a missile coming towards you then youd better
react. If youre close enough to your own target, a
snapshot may buy you some time a missile
shot down the throat of your target but without
a radar lock. With any luck, this will also force your target
to go defensive, thereby denying him the opportunity
to close on you while youre still on the defensive.
And if youre really lucky, you may even get
a kill from it.
- Just to recap on a fundamental
piece of advice here: know your objective. As I mentioned
earlier, it's no good charging off like John Wayne and shooting
down almost everything in sight, only to return and find
that the package that you were meant to escort has been
decimated. Likewise, you can kill all the tanks in the world,
but if that surface-to-air missile site is still active,
your buddies coming in low to attack the airfield are going
to be in serious trouble. To lift a quote from the end of
the original Star Wars movie: "stay on target"
(note here were talking about mission objective
you still need to avoid target fixation mentioned previously).
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