Feature: Cooperative Multiplayer - Practical
Tips
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- I mentioned previously that,
while some groups of online players (I'll call them squads
from now on) are very coordinated, some just aren't. And
some perhaps most are in between. Maintaining
flight discipline, where each member sticks to his or her
task, is extremely difficult maintaining flight cohesiveness
even more so. If just one member of your flight decides
to go off and do "his own thing", this can have
several effects on the rest of your team. Firstly, it may
encourage some of the other less disciplined members to
do the same. This can be avoided by a timely comment on
comms that everyone needs to focus on their own particular
role. Secondly and much more importantly someone
going off and doing their own thing can create a "gap
in the plan". In other words, the task that he or she
should have completed will remain unfinished unless you,
as flight lead, take steps to address it. Either re-orientate
your entire flight so that it attempts to meet the same
threats with fewer resources, or simply assign to one person
the additional role that should have been performed by your
now absent team member. The latter usually requires an extremely
competent player, but avoids the situation where the whole
team has to shift their position, which can be much more
difficult to coordinate.
- Lastly in this section, "think
3D in the 3D world". What I mean by this is that
you need to try to develop a sense of situational awareness
that won't come naturally to you. A flight simulation on
the PC will give you a limited field of view, and it'll
usually be very difficult for you to look around as quickly
as you could in real life. Likewise, your body is robbed
of certain sensations notably the effect of g-forces.
With experience and practice, you will begin to develop
a feeling for where you are in relation to other
objects both friendlies and enemy and also
very importantly the earth. A useful tool for this
is the very successful TrackIR system available from
NaturalPoint
or RC
Simulations. Any competent flight simmer will develop
a sense of where their aircraft is in relation to terra
firma.
The Debriefing
Contrary
to popular opinion, the debrief can be as fundamental a part
of the learning process as either the briefing or the flight
itself. Some pointers as to why:
- As before, listen to each
other. Discuss your own failings during the mission
youve just flown. Did you go off objective?
Did you communicate efficiently? Or did you jam up the comms
channel with unnecessary chatter when someone else needed
it to call a threat? Examine your own failings theres
always something we could have done better and be
careful to listen to any other criticisms of your performance.
- Provide others with feedback.
Any criticism should always be constructive. Remember that
youre part of a team, and that its only by building
your team spirit that your team will reach its maximum efficiency.
Destructive criticism will have a negative impact here
others may be unwilling to fly with you in future and your
criticism may simply get others backs up and so start
a chain reaction of such criticism. Dont do it. Its
not big, its not clever, and its no fun flying
by yourself.
- This links to the above point,
but its worth reinforcing every aspect of your
time in a multiplayer experience should be undertaken with
one purpose in mind: enjoyment. And enjoyment comes
from, firstly, conducting a successful mission and, secondly,
sharing that success with others and forging a common bond
with your team. Never forget this youll increase
your own enjoyment of the experience and hopefully those
around you.
Conclusion
Never forget: any computer game
(and, really, thats all a flight simulation is) is to
be enjoyed. And thats all this article is aimed at -
increasing your enjoyment. If any of the points set out here
dont work for you no problem, disregard. Just
enjoy yourself and dont neglect real life.
Check Six.
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