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Preview
Lock On (v1.1): Flaming Cliffs
Part 1 - Eagle Dynamics follow-up
to LOMAC
by Cat

Just
about a year or so ago I sat at my computer to do my first
article for SimHQ. That was a review of Lock
On: Modern Air Combat,
then the latest in the line of simulations from Igor Tishins
Eagle Dynamics concern in Russia. Tishin was doing Oleg Maddox-style
things for sim-dom way before IL-2 was even on the
simulation horizon. Beginning in 1995 with the original Flanker,
he has been on a mission to provide world flight simming with
a clear alternative to the ubiquitous American combat aircraft
modeled in combat sims. Its
real world alternative, the Sukhoi Su-27, and the other Russian
combat aircraft seen all over the world. Hardcore fans of
Eagles Flanker series like to think of Lock On
as Flanker 3.0, since it comprises the
latest advance in a beloved simulation title, the original
Flanker. Im a Flankerhead from eons past,
from the 1.5 version, able to recall the old days of the Flanker
online ladders. It was my first realistic flight sim, and
to this day I prefer its basic avionics presentation over
that of simulated Western fighters.
Nowhere
else but in an Eagle product can you find even a semi realistic
portrayal of the three Russian combat aircraft that Western
air forces most often confront in the skies over almost every
conflict in which they get involved: the Sukhoi Su-27 Flanker
B, the Sukhoi Su-25 Frogfoot, and the Mikoyan-Gurevich
MiG-29 Fulcrum A and Fulcrum C variants.
These aircraft are used by literally hundreds of diverse nations
in one form or another, and variants of the Su-27 especially
are the standard for air forces desiring modern-day interceptors
that can challenge the best of the West.
For
red-hot fans of Russian military aviation (like myself) the
original Flanker series had only one drawback: the
presentation of the Russian airborne radar. The original
Flanker had a pretty decent look at this, but it was clunky
to use. Further, the original had a purported air to ground
radar that was pure fantasy, a view that looked for all the
world like a television camera view. Hardcore fans raged about
the radar for years. When Flanker 2.0 released, and
was patched to 2.5, and then 2.51, things didnt get
much better on that front, although new radar modes were introduced
to make the simulated Flanker aircraft more fun to play. But
simmers wanted The Real Deal and they werent getting
to Nirvana with the still-fantasy package they were seeing,
although version 2.51 was a step in the right direction. The
penultimate Flanker showed us what the BVR modes should
look like in some ways, a taste that merely whetted our appetites.
Simmers all over the world analyzed the Russian radar and
compared them to the real thing, and some great articles came
out. One of the best was posted by a rabid combat simmer named
Matt Wagner, who had some access to Inside Dope on the
operation of the Slot Back series radar from military-only
journals, and who posted one of the definitive looks at what
we were missing: the real-life N-001 radar wasnt as
easy to use as we were seeing, and had a whole lot more functionality,
though it put workload on the pilot to get to it. Flankerheads
rhapsodized about how totally cool it would be to be able
to see it the way an actual Su-27 pilot did.
When
Lock On released, Flanker fans everywhere, self included,
thought that AT LAST wed get to see a crisply modeled
N-001 radar. We salivated over the prospect. But our hopes
got derailed early on, because Lock On was destined to be
more than Flanker 3. It was ambitious. It had vision.
It brought U.S. combat aircraft into the mix. Oh, no,
Flankerheads groaned. Were going to get left
behind! The masses want U.S. aircraft like our beloved Su-27s
nemesis, the F-15C, and the A-10, and were not going
to see the hardcore Su-27 were dreaming about! It took
four years of development time to get the F-15 and A-10 ready
for release.
We were
heartened by the addition of Matt Wagner to the Ubisoft team
by then-project leader Carl Norman. Ha, we all thought. Matt
wont let them ignore the Crane! But real-world marketing
pressures were brought to bear, and it was not to be. The
Russian aircraft released with Lock On were near-total
repeats of the Flanker 2.51 stalwarts. Norman left
Ubisoft, and so did Wagner after the project. But all was
not lost. Wags let us know that Igor Tishin had not forgotten
the legions of Flankerheads that kept the dream alive.
And we found out that theyd been trying to bring the
real N-001 and N-019 radar into Lock On all along,
in fact, the detailed design work had been done years beforehand
and time had just run out! Time and money forced them to release
the product before they were quite ready; large retailers
were canceling and reducing orders for the game. Patches would
be coming, perhaps something could be done. Even when Ubisoft
turned its corporate back on the product, Eagle stayed resolutely
in the game. There would be a follow-up product to Lock
On. And Russians would see an add-on to existing Lock
On. One that would introduce a new aircraft: the Tank
Killer. The Su-25T. The Russian A-10, with that aircrafts
deadly optically-guided weapons system. With a new flight
model that Eagle had been desperately working on as the original
Lock On project drew to a close. Various fixes for
the in-game aircraft.
And the
radar Flankerheads have been dreaming of.
We howled
for a Western release. But its going to be payware,
we found. You cant get all this work for free. We dont
care, cried World Simming. And Eagle heard the cries, and
theyre planning to make a Western release of this feature-laden
update available by download from Eagle itself. So new and
full of Russian aviation goodness that it has its own name,
Lock On: Flaming Cliffs is in final testing and tweaking
as we speak. It adds features, aircraft, and enhancements.
If youre a Lock On flier, you want it.
I got
a peek. Wanna see?
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