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Preview: Lock On (v1.1): Flaming Cliffs
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The Su-25T
has access to the first true low-light level vision system
in Flanker history. The Russians use a system known
as Mercuriy to allow use of optically launched weapons in
low-light conditions. Mercuriy is sort of a giant,
aircraft-carried version of the AN/PVS-4 Starlight Scope that
American soldiers got used to in Vietnam days. Bringing this
online gives you the ability to add image intensification
to the IT-3M display. You can lock and fire at night with
it! You can even navigate, like an American A-10 pilot using
an IR Maverick for hip-pocket night-vision in the days before
NV goggles became standard for U.S. pilots. You can track
targets with gun pods day or night, using the Shkval
and Mercuriy together. The
selectable gun pods will actually track targets you lock with
the system!
Want
more eye-candy? Theyve worked on the KMGU-2 canisters.
These are like giant mobile bomb-bays. For the first time,
Eagle has engineered these so that you can see them open and
drop AO-25 or PTAB bomblets! Also, some of the other Russian
bombs have all-new 3D shapes.
2. Under
The Hood of the T
The cockpit
is all new and well executed. You can see switches and levers
move as you execute keyboard commands. The IT-3M monitor is
easy to use and very legible. View limits from the pilots
seat have been enhanced in the T, and you have a realistic
aft view now. This also translates to the other aircraft in-game.
A new
thing for the Russian air to ground bird is the new modernized
HUD. The Su-25T has several of the combat modes youre
familiar with from the MiG-29 and Su-27. All the main navigation
modes are present, including the HAB navigation
view, the MPW en route mode, the BO3B
return mode, and the nOC landing mode. The bird
has an air to air combat mode using FIO to target IR missiles,
and it can carry both R-60 and R-73 air to air missiles. It
has the familiar zem-lya air to ground mode, and
the Setka grid mode as well. You wont have
trouble getting used to the Su-25T. And youll like this:
ripple-release modes and timing, like in the A-10, are now
present and active in the Su-25 and -25T. Russian air-to-ground
is in da house now, baby!
Youll
notice a different flight model. In FC, Eagle has implemented
the much-ballyhooed advanced flight model. Frankly,
it feels in flight much the same as before, only smoother,
particularly in the slow-speed, high-angle of attack flight
regimes. The Su-25T is more stable at slow speeds and in the
landing pattern than the version 1.02 Su-25 was. It is rock-solid
in bombing runs at low altitude. Conversely, it will take
you a few takeoffs and landings to get used to its behavior
there, especially in a crosswind. Youll run right off
the runway at least once in a landing, I promise you. These
arent scripted any more. Its a lot like IL-2 in
this department. If you have trouble getting a Bf-109 down
in one piece in IL-2 Sturmovik: Forgotten Battles - Aces
Expansion Pack, youll be swearing at the Su-25 and
Su-25T now, because both have the new FMs. Wind effects on
the Su-25 and -25T are different, and the transition between
turbulence states at altitudes is more realistic. I have flown
through layers of turbulence that seems to smooth out as you
gain altitude, just like in a real airplane! Even the way
the pilot experiences g forces is different with
the new FM, and it has a good seat-of-the-pants feel to it.
You dont randomly gray out anymore. The legacy aircraft
are still utilizing a scripted flight model and youll
see the hated suck down landings for them still,
though I can tell you that these have been tweaked, because
the MiG and Su-27 have a different and more fluid feel
to them and I think the Su-27 in particular retains energy
better than it had before.
The Su-25
and Su-25T have a new and more realistic autopilot. Several
different modes are present in the game, including pitch/roll
hold, barometric altitude/roll hold, radar altitude hold,
return to level flight, and fly to nav point. The Su-25T has
the SAU-8 autopilot, with route, landing, and combat (tracking
a point that the Shkval is locked onto) modes, as in
the real aircraft.
The damage
models have also been enhanced. You can have single-engine
fires, now, and see pieces of the structure blown off rather
than whole wings and whole tails. This is less obvious in
the legacy aircraft in game, because the new features have
only partially been implemented for them.
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