|
Preview: Lock On (v1.1): Flaming Cliffs
Back
To Page 3

3. Avionics
For me,
the most important change is one that a lot of people wont
pay much attention to. We at last have access to the most
realistically modeled air radar seen in a sim since the Falcon
series. What Eagle did for the AN/APG-63 in the F-15C, they
have at last done for the Su-27s N-001 and the MiG-29s
first-generation N-019 radar
only more so. More than
new radar modes have been added. The team has tweaked radar
performance in all the aircraft. Radar jamming gate has been
overhauled. ECM burn-through ranges are now modeled more precisely.
Doppler effects are better modeled. And theres more.
FC
actually looks at the geometry, how the target is presenting
in relation to the emitting platform. This is most prevalent
in the Russian aircraft, because the Russian radar have to
be set for front-aspect or rear-aspect targets to perform
most efficiently. Part
2 of the Lock On (v1.1): Flaming Cliffs Preview will
cover the new radar modes in-depth.
Other Changes
- F-15 pilots, they havent
forgotten you. Your aircraft gets a wider field of view
in the HUD and improved missile steerdot logic.
- The AI has been updated for both
air and ground vehicles. It uses counter measures, the EOS
in Russian aircraft, and the SAMs are nastier than ever.
- New buildings are in game. You
can build your own bases now.
- New explosion graphics look slick
and powerful. Ammo bunkers have ongoing secondary explosions
that look like fireworks going off.
- Ballistics for the AMRAAM, most
SAMs, cannon shells, and machine gun bullets have been recalibrated.
Roll motion is implemented for cannon shells and MG bullets.
- You get flashing beacons or steady
beacons on the Su-25 or Su-25T. You get to choose! You can
also change the intensity of landing lights on all aircraft.
- Maverick stabilization problems
have been looked at for A-10 pilots.
- They are experimenting with a world
events randomizer in missions, although I havent figured
out how it works.
- IR missiles lock and track
logic has been tweaked.
A Final
Word
If you
are a Lock On flier or a determined Flankerhead
like me, you have to have this update when it becomes available.
It is worth every penny of the price of admission, gang, because
it adds a lot of functionality and new features, along with
the new aircraft. Here is proof positive that Flanker
Lives! Igor Tishin, Andrey Chizh, Valery Blazhnov, Oleg Tishenko,
and the rest of the great Eagle Dynamics team are not about
to go gentle into that dark night, and simmers everywhere
should be ecstatic. I am.
Postscript:
I want to thank Matt Wagner, who is no longer on the Eagle
team but still a beta tester for Lock On: Flaming Cliffs,
for his assistance in getting my hands on a beta of this update.
Gracias, Matt. Dont stay out of the game long
combat simming needs you!
Download a pdf of this
article here
(504 kb).
System Specs
- AMD
Athlon 3000+ processor
- MachSpeed
N2PAP-Lite motherboard with onboard Aureal AC97 sound
- PNY
Technologies Verto GeForce FX 5950 Ultra
- 1GB
Kingston PC2700 DDR DRAM
- Creative
12x CD-ROM
- Maxtor
40GB main drive
- DirectX
Version 9.0c
- Windows
2000 with SP4
Click here
to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|