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Review
Pacific Fighters
by
Thomas
"WKLINK" Cofield
Introduction
3
June 1942
Dear
Diary,
Well, the higher ups are saying that soon we might come
in contact with Japanese Forces. I know that judging from
the work of the crew we might see some action very soon.
It is hard to believe how much things have changed in just
six months. We have been through so much as a crew, first
the threats outside of Pearl Harbor, the narrow escape at
Coral Sea, then the rapid repair and redeployment. This
mission looks to be even deadlier than the one we faced
near Port Moresby...
Oh for a really good Pacific Theatre
flight simulator.
Lets face it; there has been
something of a vacuum when it comes to the Pacific Theatre.
The last really, really good flight simulators that emulated
the PACWAR was the venerable Aces of the Pacific and 1942
Pacific Air War. Both of these games significantly improved
and advanced the genre. It is sad that these games were released
in 1993 and 1994 respectively. Since that time there have
been only a few games devoted to the Pacific Theatre.
Some had the Pacific added as part
of a larger game. Air Warrior II and IIIs boxed sets
had a Pacific Theatre setup that was playable, if not really
that inspired. EAW was modded to allow for Pacific dog fighting
but the engine really wasnt totally up to the task.
The only real PACWAR flight simulator released since 1995
was Microsofts Combat Flight Simulator 2, a game that
did a lot really well but left a lot of things to be desired.
Sadly this game, although fun at times, just couldnt
fill the void that was left after 1942 PAW.
In 2001 a company called 1C games
released a title called IL-2: Sturmovik, a title that received
acclaim from critics and from consumers. Taking aim at the
little seen Eastern Front and the seesaw battles that were
fought on this relatively forgotten theatre (at least in the
West) the game introduced so many new innovations and improvements
to the genre that it is hailed as one of the most significant
flight simulators ever produced.
Through
the years the game engine showed its adaptability through
various different upgrades, new versions and add-on packs.
IL-2: Forgotten Battles introduced a dynamic campaign, many
new aircraft and improved visuals. The Aces Expansion Pack
furthered the westernization of the game, adding more western
aircraft, more terrains and more features not seen in earlier
versions.
Well, in what has to be the final
utilization for the IL-2 engine, Oleg Maddox, Ilya Shevchenko
and company have released Pacific
Fighters, an either stand alone or companion game for
IL-2: FB / AEP that attempts to finally fill that gap that
has been missing in the Pacific Theatre. The game looks to
add to the successes that IL-2 and Forgotten Battles have
brought to the genre. Whether the game lives up to expectations
is yet to be seen.
Installation and Setup
As sold, Pacific Fighters comes in
the latest trend the small size jewel case that is
the rage these days. What is nice about this is the small
storage size but what is bad, of course is the relatively
small manual that comes with the game. Lets face it,
the day of the substantial manual is long gone and probably
will never return. The manual for Pacific Fighters weighs
in at a paltry seventy pages. In reality, this manual would
be a quick start manual for one of the old Janes games
from just four or five years ago.
I guess I might as well just deal
with it, the days of the really good EAW or Longbow2 manuals
are long gone. The manual that ships with the game is fairly
informative and does show how to use some of the new features
of the game. For its size its not bad, it just that
it really is small and as an old flight sim snob I cant
get past that. I know its a cost saving thing
I just dont like it.
As
for the rest of the package you get two CDs, a key card and
some discount fliers for Alienware and for Naturalpoint. Naturalpoint
offers a whopping 30 bucks off of its TrackIR3 head tracking
device. Since the TrackIR is a fantastic device for IL-2 (note:
read SimHQ's TrackIR reviews here
and here)
it only seemed natural that Naturalpoint tied itself to Pacific
Fighters (PF). How it works with PF is yet to be seen though.
Setup is relatively simple and allows
for two different kinds of setups for the game.
For those folks that already own Forgotten
Battles and the Aces Expansion Pack, Pacific Fighters can
be installed in conjunction with the older games to bring
all the aircraft from Forgotten Battles and the Aces Expansion
Pack into the Pacific Fighters game. Essentially this makes
Pacific Fighters an expansion to the expansion to the Forgotten
Battles game.
For those folks that dont have
Forgotten Battles and the Aces Expansion Pack, Pacific Fighters
can be installed as a stand alone game. The stand along version
is a fully functional game with all the features of the previous
versions of the IL-2 series, but without the aircraft, campaigns
or maps of the initial series. One problem with this dual
setup is the incompatibility between IL-2:FB / AEP / PF and
stand alone PF installations in online play. Basically if
you play online you need to make sure that the people you
play with are using the same kind of install of the game.
Most folks with IL-2:FB and AEP tend to install both versions
of the game to avoid any confusion.
Setup is pretty straight forward.
The first time you fire-up the game you get the option to
pick your graphics resolution, graphics mode (OpenGL vs. DirectX),
basic graphic detail and whether you want the intro video
to play each time you start the game. Most folks check this
part off. The intro video while interesting the first
time you see it isnt worth repeated viewings.
One
thing you have to setup and one major complaint I have
about the game are some of the key commands that really
should have been designated prior to release. Some functions,
mostly those dating from the release of IL-2:FB, are pre-mapped
but many of the functions are user defined and not mapped
at all in the game. The ability to map functions is good,
dont get me wrong. What was wrong is that some functions,
like releasing chocks on the flight deck, have to be mapped
before you can get off the aircraft carrier. This is explained
in the manual but it shouldnt have been that difficult
to designate a key press to things like this prior to release.
It isnt a game stopper but it is somewhat irritating.
All the axes used my most HOTAS controllers
are mappable in Pacific Fighters. Generally you can map trim
for ailerons, rudder and tail controls, prop pitch and mixture
levels in the game. Toe brakes arent modeled unfortunately
so left and right brake controls are still mapped on the keyboard.
Overall though the ability to map functions of the game are
still quite good and anyone with complicated HOTAS controls
should find a use for all their sliders and knobs. The nice
thing about this game is that you really dont need a
complicated HOTAS controller to get the most out of this game,
a simple Sidewinder is perfectly adequate for playing this
game. Sure, if you have the cash for a nice CH Products or
Thrustmaster setup wont hurt but it wont
put you at a major disadvantage if you dont have it.
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