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Review: Pacific Fighters
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The AI also tends to be suspect at
times. The AI ranges from being out-and-out brilliant to out-and-out
stupid at other times. This really has been an ongoing problem
with the IL-2 engine and the difficulties with the AI are
really shown in this latest version of the game. The AI, especially
the friendly AI tends to do some really bone headed maneuvering
in the game.
What exposes this is the philosophical
differences between the two major combatants in the Pacific
Theatre. The Japanese tended to build light, quick, extremely
maneuverable aircraft like the A6M series and the KI 43 series.
The U.S. decided to go with more heavily armed, armored and
faster aircraft like the P-38, F6F and F4U. In low speed turning
dogfights the Japanese pilots would tend to have an advantage
over the higher horsepower but more sluggish
U.S. mounts.
This is where the problem arises.
The AI in the game tries to dogfight with every fighter in
the game. This wasnt so bad when it was a Bf 109F against
and Yak1 but when you take an F4U-1 against an A6Ma5 you run
into a serious mismatch. In the real world, the U.S. pilots
figured out right away not to turnfight with the nimble Zekes
but in Pacific Fighters the U.S. pilots never seemed to learn
that. Even
ace level pilots try to get into turn fights which often means
a lot of shot down buddies. It really is a reality crusher
for me when I take a flight of eight P-38s against eight Zekes
and I come back with myself and maybe another guy while only
one or two A6Ms go down.
Some AI improvements have been addressed.
The ship AI is now configurable to allow for a varying amounts
and accuracy of ack when you attack. In the past, attacking
shipping was virtual suicide, but now you can configure the
game to keep yourself alive during your dive bombing run.
Likewise, ground and enemy aircraft gunners are less laser
like and you actually have a better chance of attacking and
defeating the enemy. Saddling up on a bombers six will
get you shot down quickly but slashing attacks actually work
now.
Campaign and Single Missions
If you are familiar with the IL-2:
Forgotten Battles setup then you will be very familiar with
the setup for the single missions, the campaigns and the mission
builder of Pacific Fighters. Since PF is essentially an upgraded
and improved Forgotten Battles engine, the setup is identical.
The game comes with a variety of single
missions based upon the nationality and the type of fighter
or bomber you accept. While the total number of missions that
you can play with Pacific Fighters is probably adequate (over
30 single mission types with PF alone) unfortunately there
is a feel that single missions are somewhat tacked on. Most
of the missions are based upon a nationality and a fighter
/ bomber type and there are generally four or five missions
that you can fly with each of these types. Like Forgotten
Battles, players have the opportunity to add custom skins
to their aircraft for use in the game.
The
missions range from training style missions (carrier training
mostly) to intercept and attack missions that highlight the
aircraft modeled. Most of the missions are well crafted and
highlight the strength of the mission builder. Probably the
most helpful missions are the training missions, especially
for those folk that have little experience landing on a virtual
aircraft carrier. Others are fun but most people will find
them less than thrilling.
In reality this has been a problem
with not just Pacific Fighters, but with most recent flight
sims in general. It has been a trend lately to minimize the
shipped number of single missions in a game, relying instead
on the public to create single missions that fill that void.
In the case of IL-2: Forgotten Battles and Pacific Fighters
this really is a mistake. There was a major chance to create
some of the major fights of the Second World War with PF.
I would love to have had a single mission where I flew a Hellcat
during the Marianas Turkey Shoot or as an SBD attacking the
Japanese Carriers at Midway.
While these missions are being created
by individuals independently and either are now or will be
soon available for download, the essential problem still remains.
Since probably fifty percent of the buyers of the game rarely
download even patches for a game it is unlikely that many
will bother to look for add-on missions. In addition, many
newbies getting into the game probably will be turned off
by the relative lack of missions for the game. While the veterans
of the series may not have a problem looking for or creating
missions, I fear that newbies may not have the patience that
the rest of us have.
Ok, enough of that. One of the best
features of the entire IL-2 series has been its quick mission
builder and the mission builder of Pacific Fighters hasnt
messed with the winning formula. Quick missions can be made
with all the flyable in Pacific Fighters and if you have the
IL-2:FB and Aces Expansion Pack on board you can take up well
over 80 different fighters or bombers in the game. You can
set up fighter vs. fighter combat, escort missions, bombing
missions, with up to 16 different aircraft flying against
each other. Pilot experience, ordinance and numbers of aircraft
are all scalable in the game.
One new thing for Pacific Fighters
is the ability to set up missions using PF aircraft in ship
attack missions. You have the capability of defending your
carrier or attacking enemy warships with your Val. A quick
mission can be set up and be up and flying less than one minute
with the quick mission builder. Like Forgotten Battles you
have the ability to add custom skins to your flyable as well
as to the AI aircraft in the game. I have found that this
is the best way to get into a quick fight is to use the quick
mission builder.
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