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Review: Pacific Fighters
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The biggest part of the game is of
course the dynamic campaign that ships with Pacific Fighters.
Similar to the one from Forgotten Battles the campaign allows
players the opportunity to play as a major combatant forces
for either the Allies or Imperial Japan. Allied forces include
campaigns based upon the U.S. Navy, Marine Corps, and USAAF.
The British get Royal Navy missions and the Australians get
RAAF missions where the Beaufighter gets to bare its teeth.
The Japanese arent ignored either as several different
campaigns for the Imperial Japanese Navy and Army are available.
The campaigns range from USN actions
starting at the Battle of the Coral Sea to Marine Corps actions
at Guadalcanal. The campaign that shipped with the packaged
version mistakenly had the P-39 listed as the aircraft of
use in the Guadalcanal campaign but this has been corrected
in the recent patch. Likewise some new campaigns were created
starting with Wake Atoll for the Marines. Dont plan
on living very long if you start with that one. IJN campaigns
can have you taking off from carriers for the IJN or flying
a Rufe covering Guadalcanal, KI 43s and Ki 61s for the IJA.
Most
of the careers can be started from the point of most of the
major battles of the Pacific Campaign. If you want to jump
into an F6F right away? No problem, start out in 1943 on the
USS Essex. Want to bomb Pearl Harbor? Not a problem, jump
into a Val at the beginning of the war.
The campaigns are fun as a general
rule but like many dynamic campaigns you have some repetition
of missions. In fact, with many of these missions, you will
find yourself flying around a lot while shooting at very little.
Many recon missions are part of the game. While interesting
and realistic there are some complaints about how some of
the campaigns are, well, boring. You will spend a lot of time
crossing long distances in this game. This isnt Crimson
Skies, this is supposed to be a recreation of the air war
over the Pacific and overall long boring flights were the
norm of the Pacific War.
Like Forgotten Battles, the campaigns
progress logically through the war while at the same time
the generator keeps two campaigns from ever being exactly
the same. In addition, scripted campaigns are playable in
the game. I havent progressed far enough to see if I
can actually influence history but I am of the assumption
that the Allies will, of course, win. You can start a campaign
as a lowly pilot right out of training or you can assume a
role of squadron commander if you want total control of your
forces.
I highly recommend that you start
out with higher ranks in the campaign. One of the problems
that I have with the campaign is the AIs fixation with
things. This is a problem with most flight sim AIs and without
the power to call them back to finish the mission you may
find yourself going after that carrier alone or trying to
defend those Kates with just your Zero. The AI will fixate
on fighting what is right there many times and will leave
the bombers as easy prey for other fighters if not kept in
check.
Of course, the mission builder for
Pacific Fighters is the same top notch one that dates all
the way back to the first IL-2. With this builder you can
create missions that run the gamut from reality to totally
fanciful. If you have IL-2:FB and AEP installed with Pacific
Fighters you have the capability to create some very interesting
missions. Have you ever wanted to fly off an escort carrier
in support of Operation Torch? Well, with the builder you
have the opportunity to create a mission just like that. Want
to pretend the USS Lexington was there to help sink the Bismark?
It is possible with the builder. No, not all the correct maps
are present but a little imagination can help fix that.
Missions
can be as complicated or as easy as you want. The mission
builder isnt exactly as intuitive as I probably would
have liked but it is pretty powerful and most folks get the
hang of it in a few short hours. The manual, as small as it
is, does cover mission building pretty well. Missions can
be created for both offline and online games. Mission packs
specifically designed for multiplayer coop or squad vs. squad
action are constantly being created for IL-2:FB and it is
assumed that there will be many made using Pacific Fighters
as well.
Overall the single mission, campaign
and mission builder is essentially the same as the ones that
shipped with IL-2: Forgotten Battles. While some may complain
that for a full title there should be something different
I personally feel that the mission builder and campaign engine
were certainly as good as most already and that tinkering
with it too much would probably not be that great an idea.
The only major complaint that I had with the offline stuff
is the relative lack of single player missions. It would have
been nice if the beta testers could have been convinced to
submit missions to add to the release copy. I understand the
lack of space already on the two CDs that shipped with the
game but there should be more offline single missions in the
game. Overall it is a minor gripe from someone that downloads
a ton of stuff for the game (missions, campaigns, campaign
generators, single mission generators, skins) but newbies
may be put off by the sparcity of some of the single missions.
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