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Feature
Computer Hardware,
Software, Action!
How to Make Your Own Simulation Movies
by Guest Writer Frank
"BA_Dart" Giger
Introduction
We all
enjoy the films made from various simulations, as they show
them in the same way we see them. Some are historically correct,
some are humorous, some are sweeping and moving.
Since I am probably one of the most
prolific movie makers (though not the best "gooder
enough" is my motto), I thought I'd share the quick,
cheap, and relatively easy way to make a movie based on the
IL-2 series of flight simulation.
Tools
One can spend hundreds of dollars
in software that will capture, edit, add effects and sound,
compile, and produce simulation videos. Some of the very best
examples are made with sophisticated techniques and commercial
grade software, taking months of work in getting each frame
and sound perfect.
We, however, are going to go
the cheap route. Really cheap.
Capture Software
This is the tool that takes what you
see on the screen and turns it into raw footage. The most
widely used is FRAPS, which is available here
as a trial version. For $29.95 USD one can buy the full version
which doesn't have the FRAPS web address on it and has some
additional options. This is the largest investment, past hosting
costs, of the whole movie making toolkit for the casual filmmaker.
Processing
Software
This
is used to crop frames to remove online text, change color
saturation, the codex used for compressing the video, and
editing clips. We're going to use two programs, VirtualDub
and Windows Movie Maker (included in Windows XP). Both are
free, though if you make a lot of movies, I'd suggest a donation
to the makers of Virtual Dub. Mr. Gates has been compensated
through the purchase of the operating system, though I'm sure
he'd accept your unsolicited cash.
Web Hosting
In order to share movies, one must
find an Internet host for them. Finding a host can be problematic,
though there are some that will do it for you. In my case,
I wound up having to rent a dedicated server owing to the
amount of resources and bandwidth movies can take up. And
it can be overwhelming. A "common" server got me
booted from two very nice hosting companies.
Planning
Taking
a few minutes to figure out what you're going to make your
movie about and how you're going to go about it before you
start will save hours and even days. If it's going to tell
a story and be a mini-epic, you might consider doodling a
storyboard. A storyboard is a series of sketches that show
the sequence of events in the movie. You can indicate notes,
lighting, narration and which music you want in your movie.
Today we're going to put an
online event into film, as it's the easiest film to make.
It has a beginning, a middle, and an end already built in.
Since it happened online, there isn't any mission building
involved we're making a "sports reporting"
movie. The prep time is greatly reduced and we can make this
puppy in an evening (if we're willing to stay up late).
The Scenario
A squad mate of mine was haunting
my poor Hurricane IIb with his FW-190A5 the other night, and
I gave him the devil's own in trying to shoot me down. It
was a 20 minute fight where he slashed and I ducked and we
narrowly missed each other quite a bit, including one time
where I barrel rolled around him as he zoomed in, literally
encircling his aircraft. Another aircraft joined the fray,
sticking on my six, and as he whittled away, the 190 swooped
a bit too low, hitting the ground and blowing up directly
under my aircraft. The shock and debris of the impact took
the wing off my plane and I augured in, wondering what the
heck happened! Fortunately, I made an online track of the
event for replay.
This is funny to me, so we're going
to make a movie about the fight.
A twenty minute fight is a whole
lot of "boring-to-anyone" watching. If you've seen
a Folke-Wulf boom and zoom once, you've seen it a thousand
times. We're going to cut the whole thing down to about three
minutes of video.
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