|
Review
Case Blue
Expansion for the highly popular IL-2 Series
by Tom
"WKLINK" Cofield

While "Uther"
took The Last Days through its paces I had a chance to fiddle
with Fall Blau; or the Anglo named Case Blue mission and campaign
pack. You will probably notice that I will use the two terms
interchangeably in the review. Most people, even us evil Yankees,
call it Fall Blau.
Fall
Blau concentrates on the southern aspect of the war, most
notably the fight for the Crimean Peninsula, the drive on
Stalingrad, and the inevitable fall back until the loss of
the Crimea in 1945. Some of the more notable battles occurred
during this time, to include the siege and capture of Svestapol
and of course the pivotal battle of the Eastern Front; Stalingrad.
Overall I had a positive opinion of
the work done. While spending 20 bucks for a load of missions
may be deemed too much, especially with some of excellent
individual work being done; others may find that the twenty
is well spent when you consider the number of individual mission
available in Case Blue.
Case Blue ships with 350 plus German
missions, over 200 Soviet missions and a large variety of
USAAF and British missions in the North African area. The
USAAF and RAF missions were added as a patch for previous
owners but ship automatically with the Matrix Games version.
Like TLD, Case Blue can be purchased via electronic download
or you can order a CD, or you can do both. This is probably
a trend to the future, especially for niche products like
TLD or Fall Blau. Five years ago I would have been more critical
of such a method but with broadband Internet becoming almost
the norm these days it isn't such a hard thing to deal with
anymore.
While Doug ("Uther") had
some trouble with the hardware requirements for TLD I didn't
seem to have nearly the difficulty. I suspect that the biggest
problem with The Last Days (I didn't spend as much time with
this title-yet) was the large number of items that "Tankeriv"
and his pals are putting into each and every mission. While
I enjoy the immersion of a large number of items, to include
ground and seaborne threats, I am a realist and know that
the IL-2 engine eats even decent machines for lunch when too
many of items are included.
The missions I have flown in Fall
Blau seem to have a pretty good mix of ground objects and
airborne threats. Most missions I have flown (offline) have
had at a minimum twelve to twenty enemy aircraft. This means
that most of the time you will see somewhere around forty
enemy aircraft duking it out. In addition you can normally
see some pretty decent ground and seaborne action going on.
Some missions have little or no enemy aircraft but a large
number of ground threats. For example, one of the last missions
of the campaign has you attacking seaborne threats massing
near Sevastapol. I found little if any air activity in that
particular mission but there was plenty of flak to keep me
busy.
There are a several campaigns in Fall
Blau but there is limited playability in the campaign (at
least to me). The campaign is linear in nature and while well
made they don't really have a load of replay ability. In addition
the campaign missions are found in the single mission folder.
In essence, if you want to preview a campaign game you can
just go to the single mission and find the campaign mission
that corresponds to the campaign mission.
One other problem I have with the
campaigns is the inability to jump into a campaign at a different
time while playing the Russians. The German side appears to
be much more fleshed out than the opposition side. The Germans
have five different starting points, ranging from the beginning
to the end of the conflict. In addition you have more flexibility
in choosing your mount. The German campaigns can have you
flying a Bf110 on fighter and fighter-bomber missions or bringing
the Bf109 into play against the VVS.
Unfortunately you really don't get
this as the Russians.
Essentially you start a campaign from
the beginning, which is fine I guess but if you don't want
to fly the Rata you really have no choice, other than by playing
the campaign as single missions or by modifying the campaign
in the mission builder. This really tells with the Russian
campaign where you spend the first few missions literally
running for your life. I think the ability to jump into a
campaign in 1943 or 1944 should have been an option, especially
from the Russian side.
So, as far as the campaign aspect
goes, the Russian side was something of a disappointment to
me. I know this is a German created product, and that the
interest I am sure was directed toward the Luftwaffe side
for that reason, but the lack of polish and variability for
the Soviet side is something that should be corrected, especially
in a U.S. release.
Go
To Page 2
Click
here to go to top of this page.
Copyright 2008, SimHQ.com. All Rights Reserved. Contact the webmaster.
|