| Review: Boeing vs. Airbus - Part 2
Level-D Simulations Boeing 767
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With the pushback complete I take
a look around the virtual cockpit. Level-D has done a superb
job of working within the limitations of the VC with a detailed
and functional cockpit that looks very good when panning around.
It slows my mediocre system to a crawl and as a self-confessed
anti-VC person I'll probably rarely use it.

Before staring the engines there are
some final pre-start items to cover: turning on the cargo
bay heat, turning off the pack switches, setting the stabilizer
trim, etc., Pulling up the status page on the bottom EICAS
I check the flight control movements.


Cleared for engine start by the ground
crew and informed by the cabin crew that they are ready for
departure I initiate the engine start sequence by rotating
the left engine start switch to GROUND. Watching the EICAS
engine instruments I wait for 18% N2 and reach below the throttles
to move the fuel control lever to RUN to allow fuel into the
engine.


The engine lights off as confirmed
by rising N1, N2, EGT, Fuel Flow, oil pressure and temperature
on the EICAS.

Repeating the process for the right
engine soon both engines are running and providing all of
the necessary electrical, environmental and hydraulic power
allowing me to shut down the APU. A thorough check of the
overhead panel assures all the systems are up and running,
configured for flight.

I run the flaps out to the recommended
5 degrees for take-off and re-verify the computed stabilizer
trim setting.

One last time we check the TAKEOFF
REF page on the FMS and enter the takeoff gross weight which
should match the previously computed gross weight.

Down on the center pedestal I enter
our squawk in the transponder and turn the knob to TCAS RA/TA
(Traffic Collision Avoidance System in Resolution Advisory/Traffic
Advisory mode).

I taxi into position for take-off,
turning on all the aircraft lights and arming the auto-throttles.

Cleared for take-off I push the throttles
forward to approximately 70%, then select N1 mode which allows
the Thrust Management Computer (TMC) to take control of the
engines and set maximum takeoff power for the aircraft. The
TMC can be set to several different settings if you want to
de-rate the engines, different climb settings, cruise, etc.,
all of which Level-D modeled.

It seems to take forever to reach
V1 and I notice I'm quickly running out of concrete. Further
study of take-off distances at high gross weights is obviously
needed by this 767 pilot. Eventually Vr appears and I haul
back on the wheel (now a bit panicked at my lack of runway
remaining) and the aircraft breaks ground just at the end
of the pavement. Nice planning Captain. Of the two longest
runways at SDF I chose the 8,579' 35R instead of the 10,000'
35L. Thankfully I have a competent and extremely helpful virtual
First Officer working with me. He calls out the V speeds and
automatically selects the flaps to the proper settings based
on the speeds his ham-fisted Captain is flying! Level-D has
provided a multitude of realism options in their pull down
menu and includes several different voices for both the First
Officer and the cabin crew (or you can turn them off altogether
if you prefer). The gear retraction animation is superb. The
3D modeling of both the airframe and the external moving parts
is top-notch with fine attention to detail.

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