| Review
Flaming Cliffs
by Cat

Igor Tishin is not one to rest on
his laurels. Since Eagle Dynamics original flight sim,
Flanker, burst onto the simming scene in 1995, Tishin and
his experienced development team have continued to refine
and improve their product, and in its current iteration, Lock
On: Modern Air Combat, it just keeps getting better. Even
being abandoned by their western publisher, gaming giant Ubisoft,
didnt stop this team. Proving their adaptability to
adverse marketing conditions by sticking with their niche,
modern combat simulation, ED has independently put out the
first of at least two planned upgrades to Lock On version
1.xx. I have it, naturally, and its finally time to
take a look at this interesting new addition to the Flanker
family.
To western simmers the upgrade has
the unwieldy title. Flaming Cliffs (or FC) was originally
released in April of this year by a new form of computer software
sales; internet only distribution. Unfortunately the initial
FC release was an unqualified two-pronged fiasco, and the
company has shown its adaptability by overcoming several at-first
seemingly insurmountable troubles. Eagles problems began
with their Paypal-centered payment system. Buyers of the game
were required to register on the Russian-based web site to
pay for the title before being allowed to download. This caused
problems, since many people didnt trust the Paypal service
for downloading. In addition several simmers reported that
they paid for the title but still couldnt get authorized.
Eagle Dynamics attempt to get an alternate Verified
by Visa credit card system in place also ran into initial
problems, and this delayed the title to consumers by some
weeks. Since then, however, more developments have taken place.
Enter Jason Williams and the NaturalPoint
TrackIR team. Lock On: Flaming Cliffs out of the box is TrackIR
compatible; in addition it adds features not available in
the initial release of Lock On. While it seamlessly supports
the TIR system support of the TIR3 with Vector Expansion,
it is only partial. It is a 3DOF system currently, not a full
six degrees of freedom like some other games. In other words,
you can move it front to back, and zoom in on the instrument
panel but side to side movements currently arent supported
(Editors note: Jason at Naturalpoint has said that he is
working to attempt 6DOF in the game and hopes to see it soon).
But I digress. Simply take it from me that you arent
really dogfighting in Flaming Cliffs without TIR3. Naturalpoint
also solved one of Eagles distribution problems
by selling FC as a compact disc, a format most gamers prefer.
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Eagles other initial teething
problem was in its choice of protection scheme for the software
itself. They chose StarForce, which is probably one of the
most controversial protection titles in gaming today.
StarForce installs itself onto users computers, and
is known to interfere with some DVD operation and SATA drive
functionality. Additionally, some CD burning programs such
as Alcohol, that many users rely upon have problems with StarForce.
Because of the multitude of identified and perceived problems
with the copy protection program, many gamers will not buy
titles with StarForce protection. Compounding the problem
was a limited number of activations, five to be exact, programmed
into the StarForce installer. After five installs you couldnt
reinstall the program. Of all the things Eagle could have
done to potentially alienate its user base, this possibly
was the worst. Many gamers took this as a $35 dollar lease
on an add on to a game they already owned. A lesser company
may not have survived the resulting furor in the community.
Tishin reacted quickly to players discontent over Starforce
and got utilities up on the Eagle FC site to mitigate the
problem. One of these is a must-have, and removes the StarForce
hooks from your computers registry, allowing basically
unlimited reinstalls.
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