| Feature: The Evolution of Strike Fighters:
Project One
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Mercs:
The Dogs Of War! |
Only one campaign was included (Burning
Sands), where Pirani invades Dhimar, and with the help
of the US Armed Forces, Dhimar is defended. The campaign is
indeed dynamic, again not to the level of Falcon, but dynamic
nonetheless. The Campaign also came with a twist: the ability
of the player to fly as a mercenary in the defense of Dhimar.
Money had to be earned to purchase upgrades and weapons; Im
not sure how popular a feature this was. Very few skins were
made for the mercs; I suppose some conclusions can be drawn
from that.
Multiplay
was included as well, but did not work for many people, if at all. Also, frame
rates were relatively poor, at least on my ATI card (a known bug); improvements
to the graphics engine since the original release have made an enormous difference.
SF is all about moddability, and the
SF Community was alive and well, well before the release of
even the Wal-Mart version. So it was no surprise that the
very first mods came out for SF almost the same day it was
released! About the first mod was Larry Schnells Fly
all MiGs. This allowed all the stock Red aircraft to
become player flyable. Making any aircraft in SF player flyable
is extremely easy
it takes only a few minutes of copy and paste (for a cockpit,
for example), and .ini file editing (in trusty Notepad) for
an AI aircraft to be fully player flyable. The downside is
that the cockpit will be for a US aircraft, but at least you
get to fly a MiG.
This
worked great in offline single missions, but what about flying for the Red Team
in a Campaign? Enter Lee Sullivans "Red Wings", the first player
flyable campaign for the Red side.
 |
Flying
for the Red Side! |
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