| Interview: Lead Pursuit's Falcon 4: Allied
Force
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Q. The
screenshots look great, especially the aircraft and cockpits,
the bases, and the clouds. Three sub-questions to this one...
a) Is that
an Aeyes Cockpit?
A. Yes!
b) The bases are very detailed, lots
of objects, buildings, trees, but as you move away from the
bases, not so detailed. Is the basic terrain out from the
bases primarily stock F4? If so, is there any consideration
to adding something like Tom's HiTiles?
A. The airbases have been greatly
enhanced and the terrain tiles redone. If you compare one
particular tile with those straight out of Falcon 4.0, the
difference is noticed immediately. Present day Falcon pilots
will not be disappointed.
c) The clouds look like a Graphsim contribution,
possibly from Hornet OIF, is that right?
A. They are clouds created
in-house by Lead Pursuit's development team and dynamically
shaded by the enhanced graphics engine.
Q. Who is the "market"
for F4:AF? Serious flight simmers, general interest? Or is
it scalable for both?
A. Lead
Pursuit is made up of hard-core flight simulation fans so
the hard-core element is part of our DNA. Falcon also has
a huge hard-core fan base as part of a fantastic community.
But we're
totally committed to introducing new players to Falcon and
get them as excited about the game as we are. We all started
as fans of Falcon 4.0 and the previous Falcon releases, so
naturally we would like to get others involved too. Simulations
are a niche market, so it is vital that "new blood"
is brought in so that the product can thrive.
The proper
way to introduce new players to the more advanced modes is
not to make them frustrated, but to gradually train them how
to use the hard-core features. For instance, as a part of
Allied Force's development, we spent time adding optional
features such as "easy targeting" keystrokes to
allow new players to quickly get into the game to "shoot
things up." As they get into the game, many of them will
start to gain more appreciation for the depth that is to be
found by turning off the easy options and turning on the realistic
ones.
In the
larger picture, making something accessible to new players
has very little to do with "dumbing down" the game
and everything to do with properly introducing and explaining
how to exploit those realistic features. This was our mission
for Allied Force, and it will continue to be.
Q. Will distribution be available
by retail box only, or will downloads be available?
A. Retail box only.
Q. Are you using any copy protection
technology such as StarForce?
A. None such as StarForce.
Q. Will it be necessary to use
the source disk while playing?
A. This is to be confirmed
shortly.
Q. Speaking of the source disk(s)
will F4:AF come on CD, DVD or both?
A. It will be on one CD. Barely!
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