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Review: Laminar Research X-Plane 8
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The map views feature everything from
weather, navigation data, airport information and even a 3D
view. Here is the 3D view from high above the Grand Canyon.
The terrain, scenery density, objects
and drawing distance settings all greatly affect the performance
of this sim. I'm generally running everything on medium-high
type settings and am getting superb frame rates. The only
exception to this is that there is a noticeable pause if you
leave the loaded scenery area into an adjacent area. These
pauses last only a few seconds and once the scenery is loaded
everything is fluid again, but they are distinct and can interrupt
the otherwise seamless feel of the experience.
The terrain features and landscapes
are very well done. As a real pilot, I feel they are totally
believable for the most part and look nice. The objects and
buildings are adequate although both the terrain and buildings
are sort of generic throughout most of the flying world. This
isn't a simulator that models city specific buildings or features,
so don't expect to see the Washington Monument or Alcatraz
in your travels. Scenery designers are releasing free and
payware add-ons that are slowly filling the gap.
At the highest detail setting the
cities are generic, but packed with buildings and structures.
Even my brand new Alienware P4 3.4Ghz with 2GB RAM and a GeForce
6800 started choking on the massive number of objects at the
very highest scenery density settings. The sim remained flyable
though, as the 12 FPS "floor" I had set kicked in
and the haze started to roll in.

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