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Battle of Britain II: Wings of Victory
by Tom
"WKLINK" Cofield
Introduction
When
I reviewed the original Battle of Britain, back in 1999, I
stated that the title was almost a classic. In its original
form it was very good, almost a classic in many ways. Graphically
it was decent, the flight and damage models were above average
and it had a campaign that was only surpassed (and in only
some ways) by the outstanding campaign in Falcon 4.0. At the
time it was among the most immersive and substantial World
War 2 flight simulations in existence.
Unfortunately
it also suffered from some serious problems, a couple of which
led me to give it a near classic rating as opposed to a true
classic one. Multiplayer had always been problematic, graphics
could range from very good to pretty poor and stability was
a problem for a lot of players. The community worked very
hard to improve a lot of the problems with the game but for
most simmers the title faded to relative obscurity; flown
by a dedicated core group but generally taking up dust filled
space on most gamers shelves.
About
six months ago we heard that Shockwave Productions, in conjunction
with GMX Media, started to work with the old Rowan code. Most
people know Shockwave from their excellent additions to the
CFS series, most notably for the Firepower addition which
has garnered both individual and industry praise for taking
a mediocre CFS3 simulation and reinventing it as a pretty
decent hard core game. Scott Gentile's group has consistently
done amazing things with games, making them visually and technically
superior to anything done in the past.
Shockwave
has done an amazing job taking current games and either adding
to them (like the Wings of Power series or Firepower) or completely
reinventing games all together (like Battle of Britain II).
Watch in the future as the team starts to rehash the old B17II:
The Mighty Eighth code and maybe resurrect another title that
had so much potential.
This
seems to be a new trend in simming, something that allows
for creativity while at the same time cuts down on costs.
Games like RB3 have already gotten the redo in past add-ons
like Full Canvas Jacket and other games like FS:SDOE have
had patches that have reinvented them but the re-release of
an old title under new management after complete code redoes
is something new and maybe something of the future for the
flight sim genre. In a way it isn't new, Oleg Maddox has reused
and re-invented the IL2 code since 1999 with Forgotten Battles,
Ace Expansion and Pacific Fighters. Still, this is among the
first times a developer has taken previous code, made by another
company and has re-released it after heavy modification.
Scott
took a crack at the BOB code, and I am sure he wonders some
days if he hasn't bitten off more than he can chew. There
have been some pretty decent additions to the code; the work
by the Battle of Britain Development Group (BDG) has been
very commendable in taking the game to new levels of excellence.
Still, even the BDG version 0.99, while improved over the
original substantially, looked somewhat dated when compared
to updated contemporary titles like CFS2 or IL2:FB.
The team
didn't have a large amount of time to reinvent the wheel with
this game. This preview will look at some of the significant
changes that have occurred with the game along with some of
my initial impressions of the game after about 20 hours of
play. Of course you will see some shots of the new cockpits
that people have been pining for. I wouldn't let you all miss
out on those.
Back to Battle
Battle
of Britain II revisits the event that some consider the pivotal
event in the Second World War, the fight for control of the
air over the British Isles in September of 1940. While the
true ramifications of the war were definitely up for debate
there is little doubt that the British resolve, and the setbacks
they inflicted on the Luftwaffe, represented the first true
loss the Nazi hierarchy had seen since rising to power in
1933.
In August
of 1940 Great Britain literally stood alone against the power
of Nazi Germany. Hitler's forces had conquered Poland, Belgium,
Norway, Holland and France en route to controlling almost
the entire portion of Western Europe. Only the island of Great
Britain and her commonwealth stood between total control of
Europe. Most people, to include a large portion of the English
population, doubted that the Brits could hold out for long
against the Axis forces.
To land
forces on British soil the Germans needed to control the air.
Controlling the air meant that the powerful Royal Navy could
be kept at bay while the Wehrmacht rolled up the limited British
forces. To do this though meant that the Luftwaffe had to
wrestle control of the air from the RAF, who was bloodied
but unbeaten after the Battle of France.

Battle
of Britain II simulates the series of air battles that were
fought over the skies of England. The battle generally is
considered to have gone through three phases.
The first
phase, known as the channel phase, involved limited German
attacks against channel shipping in the hopes of luring the
RAF out into a battle of attrition. In general this didn't
happen. Air Marshall Hugh Dowding smelled out the German tactic
and kept his limited supply of Hurricanes and Spitfires (and
more importantly his pilots) under tight control and out of
dogfights over the channel. Goering had to change his tactics.
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