| Feature: Enemy (RE)Engaged: EECH Revisited
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If you
are flying for the other side, you can now also fly the Mi-24
Hind (although it doesn't have a Hind cockpit). Moje (responsible
for making the additional helicopters flyable) has made custom
loading screens for the Mi-24 (and Ka-50, Blackhawk and Hokum).
I don't know about you, but that forward air base looks like
a juicy MLRS target!
Other
new campaign maps such as Alaska and the Aleutian Islands
feature interesting new maps and beautiful new aircraft and
vehicle camouflages.
I can't
say enough about how talented and innovative the terrain modders
are. The relatively bland terrain has been significantly spruced
up. To date, Rocky has given his retexturing treatment to
three of the theaters (Georgia, Taiwan, and Lebanon) with
more to follow. His special techniques have really added to
the feeling of low level flight in EECH.
Rocky
and Gotcha have also found a way to soften up the textures
that comprise the top of the forest layer which gives a much
more three dimensional feel and gives the impression of an
actual canopy. Further work with trees is being explored by
Craigmire with promising results.
Rocky
has even given the water texture a nice update giving a much
better feel for altitude, speed, and depth perception at low
level over the oceans.

Vehicle
and aircraft skins look super. It is hard to believe that
this sim is over five years old when you see how good looking
the original 3D objects are. With the new skins and textures
this sim holds its own against many of the newest sims released
today.
With
the high LOD turned on and the CBAR (City Block Approximation
Range, a value in meters) set to a high value (2000+) the
theaters seem particularly dense in urban areas. The possibilities
for ambush, cover and concealment, and difficult urban fighting
are endless. Be cautious with the CBAR setting however, at
high enough values your frame rates will start to tank no
matter how good your system is.
Another
outstanding new effect is the addition of the rotor downwash
effect. At low level your rotor will kick up dust clouds of
varying intensity based on your altitude and the type of terrain
you are flying over. In some theaters the blowing sand and
dust effect is more pronounced than others.
For those
of us (like me) who enjoy great external views of the action
while playing, the modders have added an excellent set of
keystrokes to alter the field of view (keys 7/8/9). I particularly
like the narrow field of view which acts as a zoom lens and
brings objects in the background much closer. Here are the
three "steps" of the FOV, the setting for each of
these can be set in the eech.ini file.
The narrow
FOV view is also useful from inside the cockpit when using
the cannon with TrackIR to engage distant targets that you
haven't locked up. The magnified view allows you to easily
pick out where your cannon shells are hitting.

Another
useful new feature is the ability to use the "Campaign
Commander" to generate quick missions on the fly. If
you see an important target that the campaign engine hasn't
recognized and "fragged" you can click on the target
on the campaign map and the computer will immediately assign
a mission to strike the target. For instance here I've clicked
on the enemy anti-air unit and the campaign immediately schedules
a SEAD flight to take it out.

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