| Feature: Enemy (RE)Engaged: EECH Revisited
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Obviously
you can see that the modifications to EECH are more than skin
deep. It is easy to show off the new terrains, skins, and
other visible features, but demonstrating the changes to the
enemy aggressiveness and revamped campaigns is more difficult.
Many of the tweaks and improvements the modders have done
lie beneath the surface and are no less important and impressive
just because we can't take screenshots of them.
I've
touched on some of the great new features of the most recent
iteration of EECH but there are many, many new features that
I haven't mentioned. The improvements go far beyond the scope
of this article. You might be thinking to yourself "yes,
that's fine and great, but WHY would I want to reinstall a
five year old sim?" Let me refresh your memory with a
bit of a re-review of the new and improved EECH!
The Enemy
Engaged series (EEAH and EECH hereafter referred to solely
as EECH) has always been well ahead of its time. Combining
awesome high resolution graphics with the immersion of a real
time dynamic campaign, EECH rivals Falcon 4 in terms of the
feeling of being involved in a large campaign, granted at
a less complex level.
"The Falcon campaign
is grognard level: ground forces engaging, pulling back,
holding for resupply, guarding positions, retreating. Factories
are responsible for resupply so damaging the industrial
base has serious effect. Taking out bridges will slow or
prevent the movement of units. Holding on the tarmac, waiting
to taxi, you can feel quite small: SEAD flights landing,
BARCAPs taking off, massive cargo movers arriving from Japan.
You're limited to a very particular role in all of this.
EECH was not designed to
be that sort of wargame. Ground forces move on a node system
(following roads) packaged as groups. You don't see front
lines or infantry combat. Ground forces work to slow you
down (clearing approach avenues to the airfields or other
target points) instead of moving on their own to seize targets.
In effect it maximizes your importance on the battlefield.
In Falcon the troops can fight fine on their own; in EECH
you're the only one who can win the campaign."
-
Lemon
With
units scattered all across the map, EECH places you in the
heat of the battle and rewards aggressive flying and attacks.
With the ability to "freelance" and exceed basic
mission requirements, you can greatly alter the path and ultimate
outcome of the campaign. Squander your helicopter resources
however, and you will likely be overwhelmed by enemy forces.
What is really nice is that there are clearly defined and
attainable campaign goals on which you can focus your efforts.
Each campaign scenario has objectives to be met and graphs
of force levels that will guide your decision making.

Whether
you decide to go aggressively for the primary objectives or
march across the campaign map waging a war of attrition, you
are the general, the commander and the line pilot all rolled
into one. Some of your forces will move about independent
of your actions as they are commanded by the campaign artificial
intelligence, but your actions will greatly affect the success
or failure of your grand strategy. One feature that "guod"
clued me in on was the ability to micro-manage the air war
(if you chose to) by selecting any unit on the map and rearranging
their waypoints to better suit the situation. As you are flying
your mission and you spot a threat to an insertion mission
flying another route, you can quickly change their route on
the fly to prevent them from being shot down.
One very
entertaining aspect that EECH shares with most other simulations
that sport a dynamic campaign is the ability to just sit back
and enjoy the action. From the main campaign mission planning
map you can select any unit (ground or air) and ride along
with them and witness their performance. Want to see how that
heavy-lift insertion mission is going? Simply click on the
unit and either watch the action in the mini-window or click
"camera" to see the drama in full screen mode.

The Action
Camera (F11) and Cinematic Camera (Shift-F11) are two of the
most well implemented and endlessly fascinating external viewpoints
ever put in a sim. The Action Camera shifts all over the theater
covering all of the units in the theater and providing a dazzling
look at what the rest of your allies and enemies are up to.
The Cinematic Camera simply glides around the unit in focus
providing movie-like shots with dramatic effect. A very powerful
view menu system allows you to tailor the views to your particular
interest. Want to view all of the allied, transport, C-130s
in the theater? No problem!

The view
system is simply a screenshot lovers dream (me!) capturing
all of the beauty and drama that this sim constantly pounds
out. I've found myself captivated for many hours when I could
be flying just letting the Action Camera take me around the
theater.
Eavesdropping
on the other units in the theater is a good way to observe
the depth and logic of the campaign AI. While certainly not
always perfect, the AI does an admirable job of waging war.
Particularly devastating are the anti-aircraft units that
will bring multi-barrel AAA and SAMs to bear upon detecting
a hostile threat. It only takes a very brief exposure to these
threats to suffer extreme damage or instant death.
You aren't
going it alone however, and friendly air assets are on standby
to help you out in a pinch. Be careful about requesting air
support though, since you could be sending your willing compatriots
into a flak trap. Here a flight of Harriers takes on an exposed
enemy unit that is lagging at a road intersection as a SAM
zips by between the undoubtedly wide-eyed aviators!
Enemy
forces won't sit idly by and allow the balance of power to
tilt in your favor. In response to your request for air support
they will scramble their own response. I say "enemy"
but since you can play for Red or Blue the term really is
relative! As a helicopter unit, you are at a severe disadvantage
against enemy fighters. While it is possible to shoot them
down with Stingers or even your cannon, concealment is your
friend and can spoil an enemy fighter attack until help arrives
on the scene.
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