| Interview: IL-2:FB Add-On "Ostfront"
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Mark: This will be the first time a Recon career will
be available in Forgotten Battles. What can a player expect
flying this career? Will successful recon missions have an
effect on the campaign?
Ian:
The first thing is that the player can expect to fly
alone or in a pair no more big patrols. He will have
to rely on speed and ability and a good measure of luck to
live, choosing at some points perhaps to turn for home if
the objective appears too heavily defended. He must expect
to have to look around a little for the headquarters or artillery
position, which makes it worth mentioning that the player
should always choose a high rank in this career if he is to
avoid getting yelled at. Successful recon missions allow DGen
to route strike flights at the known targets.
The recon
career is dangerous and under full real conditions with no
navigation aids it is quite a challenge.
Mark: What
can you tell us about the custom weather for Kurland?
Ian:
More clouds, less clear days, no thunderstorms.

Mark:
Why is the ability to set the player starting base so
important?
Ian: It's absolutely at the heart of this new version
of DGen. Before, the player would start at a random red or
blue base within range of some targets. However when researching
Murmansk it became clear that in order to properly portray
the activities of the RAF 151 Wing, we couldn't have them
starting just anywhere they had to be at Vayenga. Equally,
with such a huge map, we had to make sure that the German
fighters would start from Petsamo. Starting at Ivalo would
barely have given them enough fuel to reach their targets.
It means that pilots flying, for example, for the Soviet Northern
Fleet Naval airforce would be near the coast, protecting the
port and convoys.
This was still more important at Kurland. Using this feature,
JG54 will start at Riga and then retire with Army Group North
into the Kurland pocket. JG51 start in Lithuania and retreat
with Army Group Centre through East Prussia towards Königsberg.
Clearly, having random bases would have mean we lost the historical
basis for the campaign and JG54 might have found themselves
with the main body of the German Army instead of defending
the peninsula. It would have felt all wrong.
What we have instead is the ability to place units by placing
the aircraft they flew, allowing players to immerse themselves
in historical yet dynamic campaigns.
It also allows greater variety. In Kurland, for example, we
used different IL-2 models for the KBF and Army Sturmoviks,
allowing the player to play through the campaign twice flying
from different bases, encountering different targets etc.
This adds greatly to replayability. Equally, Lavochkin fighters
will operate from different bases to Yak fighters and pilots
will see parked Lavochkins (or Yaks) at their base, instead
of a random collection of aircraft.
Incidentally, Vadim (Starshoy) added this feature as the default
for Kurland and Murmansk at our request but it can now be
used on other maps by using the "UseParkedPlanes=1"
line in the "conf.ini". This adds a lot to new campaigns
written with this in mind.
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