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Review: Flight1 Pilatus PC-12 and Misty
Fjords
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With the engine up and running, the
generators and avionics on, the cockpit of the PC-12 comes
to life. The large Electronic Attitude Direction Indicator
(EADI) and Electronic Horizontal Situation Indicator (EHSI)
dominate the instrument stack and it is immediately apparent
that this is a modern avionics suite.
The panel sports a Bendix/King KLN
90B GPS although it isnt completely modeled. For instance,
it will load flight plans created from the Flight Simulator
flight planner, but if you want to modify the flight plan
enroute you can only proceed direct to individual waypoints.
The concession in realism is acceptable to me since creating
a perfect replica of a GPS or FMS is in itself a monumental
task (as evidenced by companies that only develop realistic
avionics for Flight Simulator). Our first waypoint entered
is direct to Vancouver VOR (YVR) 103 miles distant.

With our itinerary set and our cargo
loaded we close up the doors and taxi out to the active runway
at Seattle. Ground handling for FS2004 aircraft has always
been a bit quirky in that nosewheel tracking across the ground
and modeling of friction isnt done very well (as compared
to X-Plane for instance). This behavior can be seen on the
PC-12 as the nosewheel tends to slide forward even when it
is cocked to the side. A touch of differential braking helps
enormously but the feeling that you are on an icy ramp prevails.

Into position at the end of the runway
we run the power forward and Im happy to see that Flight1
modeled the ability to over torque and over temp the engine,
so you cant just jam the throttle all the way forward
and achieve the proper takeoff power setting. The engine spools
up nicely and soon we are heading down the runway. At around
80 knots a positive rotation pulls the nose up to approximately
10 degrees. As one would expect there is a bit of torque and
P-factor from such a powerful single engine aircraft, requiring
a bit of right rudder to counter.

The external 3D model, as Ive
already mentioned, is just superb. I can pan around the PC-12
for hours and not get tired of looking at its lines. The gear
and flap retraction animations are superb with very good attention
to detail.

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