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Review: Falcon 4.0: Allied Force - Part
1
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Set-up and Initial Menus
Launching F4:AF you are treated to
new music, a new opening video and a very nice, clean menu
system. It is so clean in fact, that I'm wondering if Lead
Pursuit is considering selling advertising space in the big
gray billboard area. Text is bright and easy to read, even
for 20mm's old eyes.
F4 veterans will instantly recognize
the format, if not the exact style of the new menus. Selecting
each menu brings up further menus that will refine what you
are looking for. The setup menu allows you to do things like
changing your pilot name and call-sign and select difficulty
settings.
To new F4 pilots first let me offer
you a warm welcome and give you a little advice: Play this
sim however your heart desires. Easy avionics and flight model?
Go for it. Labels, unlimited fuel or ammo? Absolutely. The
reason the "scalability" is there is to allow F4:AF
to appeal to a wide variety of skill levels and pilot types
just like in the first sim. Learn at your pace and don't be
embarrassed to ask questions. There are four preset skill
levels, Ace, Veteran, Cadet, and Recruit, but you can have
it your way, any way you want it. And for you new players,
the answer to your first question is "SHIFT \" (inside
joke).
The next menu is the GRAPHICS tab,
allowing you to change screen resolutions and other simulation
graphics settings. Resolutions are 1024x768, 1280x960, and
1600x1200, 16 and 32 bit. There are sliders for Landscape,
Object Detail and Special Effects. Here's some good news for
F4 veterans, that dastardly "bubble" slider has
been banished! The "preview" window offers very
little insight into how changing the sliders and settings
will actually look in the sim, so it is best to just do some
experimenting and find out what you and your individual hardware
like.
The SOUND tab is pretty self-explanatory,
pick the volume you want for various types of in-game sounds,
such as the engine, RWR, Sidewinder tone, Communications,
and so on.
In the CONTROLLER tab you pick your
joystick or HOTAS. You can center the stick, set the afterburner
detent, map keys to buttons or remap the default keys. This
is nicely done and easy to use. Our X-45 HOTAS was recognized
instantly and it appears that previous profiles for that HOTAS
works fine in F4:AF. It is easy to assume that most current
USB controllers should work fine with Allied Force.
Exiting out of the SETUP menu system
I opened the TACTICAL REFERENCE section to explore the reference
library. The TAC REF seems very complete with information
on all the in-game aircraft, vehicles, and weapons that the
player may run across while playing F4:AF. Each entry has
reams of information about the selected object and includes
a 3D representation and a sound recording of the radar warning
receiver audio if applicable. This really is an excellent
library of information and one which should not be ignored.
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