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Review
Falcon 4.0: Allied Force
Part 2 - Campaign and AI
by Chris
"BeachAV8R" Frishmuth

Introduction
Time
and again we've seen combat flight sims bolt from the starting
gate with a healthy pace only to falter rounding the first
corner. I can reel off quite a few from the top of my head.
Indeed, the boxes sit silently on my bookshelf waiting perhaps
for that day when my curiosity will get the better of me.
So what is it about Falcon 4 that has kept the dust from settling
on the manual? Why is my original Falcon 4 CD protected in
not one, but two CD cases? The modding community has had a
great deal to do with it for sure, but the core reasons are
clear. First is the complexity. No sim has ever modeled an
aircraft in such glorious detail as Falcon 4. Second, is the
campaign. No other sim has ever modeled such an incredibly
rich battlefield. So with such good roots, it's only natural
that F4:AF should expand on and improve what was already pretty
darn good.
In Part I of our multi-part series,
we already discussed that F4:AF ships with two campaign theaters:
Korea and the Balkans. A total of 18 possible theater scenarios
are possible once you mix the theaters with different eras
and political situations. For the purposes of this article,
we will take a close look at the newer theater, the Balkans.
Specifically I'm going to crank up Operation Under Siege
- 2010, which will give me a look at a future order of
battle that includes some very high-tech and capable platforms.
Campaign
The campaign process starts by picking
your theater and scenario, then setting the difficulty level
that you would like to be faced with. The "challenge
rating" can be selected from pre-set levels (Ace, Vet,
Rookie, Cadet, or Recruit) or you can mix and match the different
specific Force Ratios to tailor the campaign to your liking.
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