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Review
Falcon 4.0: Allied Force
Part 3 - Mission Building
by Tom
"20mm" Hayden

Introduction
Falcon
4.0: Allied Force is a rich, deeply faceted experience with
a high fidelity jet combat flight simulator at its core. Its
many features all compliment and enhance one another so the
time spent to familiarize yourself with them will be greatly
rewarded. There's so much here, it's possible you might overlook
something:
- To assist you in learning
all the skills you need to fly and fight in the F-16 Viper,
such as navigation, radar use, and landing, it has mission
tutorials, instant action, and dogfight mode.
- There's the Tactical Reference,
a library packed with detailed specifications and features
of most of the aircraft, weapons, and vehicles in the simulation.
- Then there's the ACMI, Air Combat
Maneuvering Instrumentation system, a VCR in the sky with
which you can record everything that goes on around your
aircraft and then replay and review the action from many
different perspectives. Great for analyzing why your gear
collapsed in your last landing!
- Multiplayer gives you access to
join with friends co-op or force on force missions.
- The soul of F4:AF to many is it's
dynamic campaign, eighteen campaigns in two different theatres.
- And of course, the huge 716 page
manual to help you make sense of it all.
Did I overlook something? Ah, indeed
I have. F4:AF also has the Tactical Engagement section which
contains its full-featured Mission Builder. This is truly
a "world within a world", an area that gives you
the chance not just to be a player, but to enter the realm
of the war gamers, the generals and mission planners, the
strategy makers. Like much of F4:AF, things are scaleable
depending on your time and desire for complexity. You can
create everything from simple training missions that take
minutes to make and to run, to complicated mini-campaigns
with multiple targets and air packages on both sides, ground
units and air defenses that will take much longer to make
and perhaps several days to fight to its conclusion.
The purpose of this review is to give
you a glimpse of this powerful Mission Builder and what my
impressions of it are. We'll create a couple of sorties, one
very simple, and then build some complexity into it, fly each
one so we can see what went right, and what went wrong. My
focus here will be on the Single Player aspect, but much of
what you see is applicable to multiplayer as well, and we
will covering MP in a later installment.
Learning is a big part of F4:AF as
a whole, and the Mission Builder is no exception. Now, I must
admit, there are certainly a whole lot of folks out there
who are better at mission building than I am. And that manual
has a whole section devoted to how to use the Mission Builder
in detail. I have no pretense of teaching you all how to do
this, and there will be things that maybe don't make sense
and things I omitted and that's all right. You can always
read up on it, and there are other sources of information
on just which button to click or what Victory Conditions is
all about. Again, this is a very deep and powerful tool, so
it takes time to learn all it is capable of.
Come along with me now as we enter
this world and we'll learn a few things, review a few things,
and have a little fun too. The door is right over here.
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