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Review
Falcon 4.0: Allied Force
Part 4 - Multiplayer
by Chris
"BeachAV8R" Frishmuth and Tom
"WKLINK" Cofield

Tom "WKLINK"
Cofield
Much
has already been written about the incredible artificial intelligence
(AI) that is the foundation of offline flying in Falcon 4.0:
Allied Force. With the wide diversity of missions, roles,
platforms and nationalities, it is no wonder that glitches
exist in the AI, but for the most part I have seen very credible
performance in the campaigns. One of the most exciting features
of F4:AF however, is the stability of the multiplayer features.
My multiplayer
experience has been limited to a few flights in Aces High,
Longbow 2, EECH in the recent past, and a good number of hours
playing EF2000 many years ago. Now that I have experienced
F4 in multiplayer mode though, it will be hard to go back
to flying alone against the combined forces of the AI enemy.
Our testing
revealed that the multiplayer code in F4:AF is rock solid.
Once connected, we were able to fly with our three testers
with relatively few problems, which we will note later. The
caveat however, is that the initial learning curve for learning
how to connect was fairly steep. The most difficult part of
F4:AF multiplayer is going to be learning the process to actually
arrive at a connection.
To be
blunt, hooking into a multiplayer game was a pain in the rear
for me. For the uninitiated I fear that this may actually
be a total show stopper and the less than dedicated online
flier may not want to bother with the effort.
Chris "BeachAV8R" Frishmuth
I agree with Tom's comments, although
with an expanding knowledge base and community help it is
becoming faster and easier to figure out the process. In this
day and age of instant online connectivity for more modern
games it can be argued that F4 remains a dinosaur with regards
to multiplayer setup requirements. Specifically, if you connect
to the Internet through a router you will likely be required
to make changes to your router settings in order to allow
F4 to send and receive data to the online multiplayer server
you are hooking up to. I was a complete rookie at this and
thanks to some helpful community members I was able to figure
out the process in practice if not in theory.
I'm generally extremely leery about
messing with my Internet settings on my home network. Too
often I've blundered the wrong way and lost my connection
without much of a clue as to how to get it back. My first
recommendation before attempting any changes is to note your
current settings (with everything working) for both your Windows
network configuration and your router configuration. A useful
way of capturing these settings is to use a screen shot utility
to take snapshots of your configuration pages so that you
can refer to them later in case you need to back up a step.
In order to allow for data transfer
through a router, F4 requires you to open two "ports"
on your router. These ports are 2934 and 2935 UDP. If you
do not know how to make configuration changes to your router
I highly suggest you visit this
specialized web site that will help you configure your
specific make and model of router. As a total newbie to router
configurations I found the site invaluable and after tinkering
with my own routers settings I was finally able to successfully
connect to an F4 server.
Your router configuration will vary
according to brand and model, but here are some shots of my
own router configuration screens. Oddly enough, my router
doesn't seem to agree with "port forwarding" and
instead works best with "port triggering", which
is similar but definitely not the recommended way of connecting.
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