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Review: Falcon 4.0: Allied Force - Part
4
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Formation takeoffs are a blast and
maintaining position on another human player's wing is a great
challenge. In close proximity to other human players we noticed
a tiny bit of warping. Occasionally a large warp would occur,
for me this was always the result of me taking a screenshot.
Predictably, I also seemed to suffer less warping at higher
connections speeds than when I connected at 56K up/down.
If you happen to lose sight of your
flight lead or wingmen a good means of determining their position
is the EXP view on the Horizontal Situational Display (HSD).
Your flight member's positions are data-linked in blue showing
their position, heading, flight position number and altitude
(in tens of thousands of feet).
If you are curious as to the numbers
of human players playing on the server at any one time take
a glance down at your kneeboard to see the numbers of players
that are hooked up and the numbers that are playing on your
team (in an opposing force TE the enemy can be other human
players).
As is the case in single player mode,
division of labor and a clearly defined plan are the keys
to multiplayer mission success. The added flexibility of having
two or more players in a flight is very nice since human players
are much more adaptable to a fluid situation. When flying
with Doug we worked very well together identifying threat
aircraft on our flanks and positioning ourselves to cover
one another. In one particularly exciting mission a MiG-21
snuck in under the action and managed to get on my tail. A
spiraling, descending dogfight ensued taking me from 20-thousand
down to the deck where I was quickly running out of airspeed
and altitude since I was stubbornly holding on to my air-to-ground
stores. From a few miles out Doug locked up the bandit causing
him to disengage and go defensive. That was all the opportunity
I needed, launching a "MADDOG" AMRAAM at him with
no guidance at just outside of minimum range; just one example
of many such exciting moments that my new foray into MP flying.
[From my point-of-view, I was trying desperately to get
a solid lock or a clear shot returning with full burners.
My wingie and I were still far enough away that the 9 mike
wasn't a possibility. With Chris' wingman taken out a couple
of minutes earlier, the spiral downward only allowed for a
brief moment to engage and he didn't have much time
left. The MiG went defensive on my lock and that proved to
be his fatal mistake. I was ready to take the shot when Chris
said he had him locked-up and was going for it. Splash one
MiG. Another example why using voice comms adds so much. Very
exciting stuff. - Doug]
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