Feature: Jane's F/A-18 Simulator Revisited
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TSHv1 in Detail
New Flyables
The TSHs major struggle in creating
cockpits for new flyable aircraft, the prime content of TSHv1,
was cracking the Jane's F/A-18 3D object file format, *.3dg.
Even today, the format remains incompletely understood, and
currently new user-created 3D objects for Janes F/A-18
do not support animation or moving parts. Nevertheless, TSHv1
features two new aircraft cockpits and 3D models: the F-14D
and the A-10A. These cockpits are clickable just as the stock
cockpit is. Without animation it can be difficult to tell
the position of a cockpit control, but the cockpits are switchable
on-the-fly and it only takes a few seconds to peek into the
F/A-18E cockpit to confirm a switch or button position. TSHv1
also includes loadout screens for the F-14 and A-10 to complement
the stock F/A-18E screen.
Flight
Modeling
Unfortunately, the TSHv1 F-14 and
A-10 fly just like the F/A-18E does, and they retain the same
avionics as well. Avionics issues are mostly taken care of
by the reconfiguration of cockpit displays and some self-discipline
(i.e. don't use the air-to-ground radar if you are flying
the A-10), but the flight model issue is trickier. The method
of "altering" the flight model for A-10 flying involves
manipulating in-game joystick sensitivity sliders so that
responses are drastically reduced from what they would be
when flying the F/A-18E or F-14D; specific settings can be
found in the readme included in the TSHv1 download.
This is a good time to mention the
flight modeling of the F/A-18E as well, since it was a point
of contention at release. The phrase "flies like a bus"
was thrown around the forums, and the general feeling was
that of a sluggish airplane with not enough pitch authority.
Much weight was added to this opinion when Chunx,
an instructor RIO in the F-14 and a test pilot WSO in the
F/A-18E, made the statement that The flight model is
very, very wrong. If the real jet flew like that, [the Navy]
would have never bought it".
However, Hornit countered
these statements by demonstrating that he could fight the
Janes F/A-18 aircraft low and slow, just like the real
thing, with accurate pitch authority and AOA. This led to
a series of forum discussions between Chunx and
Hornit, where one important result was that in-game
settings for joystick sensitivities play a very big part in
how the simulated Superhornet performs. Hornits
conclusion was that the Janes F/A-18 flight model isnt
perfect, but for a computer entertainment product it does
just fine, if you adjust your joystick sensitivities. Just
as lessening the joystick response is critical to simulating
A-10 performance, increasing the joystick response from its
stock settings is critical to getting what most people feel
is more realistic response for an F/A-18E. The "close
enough" approach to this problem is simply to drag all
of the Jane's F/A-18 joystick sensitivity sliders to 100%.
For a more refined approach, please see the Janes
F/A-18 FAQ thread in the Janes F/A-18 Forum; in
it there are documented settings for tested and realistic
F/A-18E performance. The first is from "Hornit",
using a CH Flightstick, and the second is from "Julian
Data", using a Cougar. Remember that the same joystick
sensitivities with different joysticks will result in different
flight performance.
Wide-angle
Cockpits
TSHv1 includes wide-angle cockpits
for all three flyables. Unfortunately, HUD text overruns the
combining glass frame in wideview mode, but just like the
switchable cockpits, wideview can be toggled on-the-fly. Wideview
can be very helpful in a turning fight, where an increased
field of view outweighs the fact that it may become difficult
to read all of the information on the MDIs (Multipurpose Display
Indicators, the F/A-18s version of MFDs).
High-resolution F/A-18E Cockpit
Stock cockpit textures in Janes
F/A-18 are typically 256x256, resulting in blocky, pixilated
cockpit text. A complete 1024x1024 texture replacement of
all cockpit text takes a very functional cockpit and makes
it look much nicer.
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