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Review: Over Flanders Fields Back To Page 1 
Game Play
Options Just
like CFS 3 there are four modes of play, Quick Flight, Missions,
Campaign, and Multiplayer. I dove right into Quick Flight;
I was greeted with a screen informing me that there wasn't
an active pilot selected! One confusing pre-play setup requirement
I originally missed is the creation of a pilot! (It was stated
in the documentation, I just didn't remember it). A player-created
pilot is required for all modes of play, including Quick Flights,
which I found a little odd. Not that it's a bad idea.. I just
didn't expect it. Once your virtual persona is established
you are greeted with a screen for your selected pilot that
allows setting the default parameters for 'his' quick missions.
These parameters can be changed again in later GUIs farther
into the Quick Flight process if you decide to do something
other than your standard 'canned' sortie. The Missions
mode initially caused me some concern. I thought I had a bad
install because I couldn't fly a single mission. I got into
the selection screen ok, and there was a 'briefing' available,
but when I selected 'fly' nothing happened. Closer examination
of the GUI revealed there weren't any missions listed for
selection. Another quick visit to the forums provided the
answer. The development team simply ran out of time and decided
to release OFF without including any pre-built single missions.
One of the laudable goals of the OFF team is to include historical
single missions, not CFS 3 comic book style ones. Historic
missions take much more time to research and build than fictional
ones; therefore they will be released as they become available
in the near future. For people who really need single missions
ASAP, some are available for download on various CFS 3 websites.
If those aren't enough, apparently there is a way to use the
CFS 3 mission builder and make your own. I personally have
not attempted to build any yet, so I cannot vouch for its
functionality. Campaign
mode is right from CFS 3. It is a dynamic campaign, and while
not fully optimized in the first phase of OFF, it could eventually
grow into something really worthwhile. Every campaign mission
I flew was different and pretty interesting, despite some
minor bugs, like not getting credit for a scramble sortie
because I didn't over-fly enough of the scheduled waypoints.
Frustrating yes, but I can live with it; I'll just make sure
I accomplish that little chore the next time I do a sortie
like that. There are also some organic CFS 3 limitations that are irritating,
like looooong-boring NAV legs to get to the combat area. These
WWI aircraft, cruising at 90 MPH take forever flying any distance,
and the 'warp' function of CFS 3 doesn't work most of the
time because of the low speed of these aircraft. It's the old
'Catch 22'
every 'warp' I attempted resulted in a warning
of 'Not enough airspeed'; but if I get fast enough to trigger
the warp I damage my frail WW I warbird! I am afraid this
is probably hard coded into the game engine and going to be
one of the things that can't be fixed
OFF's
Multiplayer functions just like CFS 3. I tried to connect
to several online games but was always denied access due to
an 'incompatible game version with host' warning. The latest
OFF patch had just been released, and was applied to my installation.
I'll bet none of servers I attempted to join had the current
patch and I am reasonably sure this was the cause of my connection
troubles. I did get joined over my home LAN and played a few
coop single mission games. It works just like CFS 3, meaning
no multiplayer campaign mode like the IL-2 series. A
work-around for dedicated online campaign aficionados could
be a series of single missions flown in order
That way
it would be 'dynamic' to everybody but the 'campaign' host.
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| Main Screen |
Pilot Record |
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| Pilot Record |
Preflight GUI |
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| Quick Flight |
Setup Screen |
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| Kill Confirmed |
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