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Feature: Total Air War: A Brief Retrospective Back To Page 3 
WarGen II assumes the General Worden
"Five Rings" air-war strategy used by U.S. and Coalition
forces in the 1991 Gulf War. You don't have a ground war,
because this is War in the Air. It's a mean, ugly little air
campaign like the one we had in Kosovo a few years back. You're
focusing on pounding the enemy into submission, attacking
strategic targets and suppressing his will to fight, taking
out his air assets, his command and control, political targets,
and logistics. Driving him to the negotiating table so the
politicians can settle things. The TAW campaign has several
scenarios of increasing difficulty, with a twist. The very
first campaign is "Operation Highland," a brutal
little incursion to suppress an extermination campaign by
Sudanese radical Muslims against their Christian minority.
If that sounds familiar, it ought to it's like Darfur,
only with modern weapons on the Sudanese side. But don't be
fooled: it is by far the most difficult of all the campaigns.
My favorite is Operation Urgent Shield, a United Nations
intervention in the Ethiopia-Eritrea civil war on the side
of the Eritreans. It's a particularly nasty little exercise
in air peacekeeping, and I've got pretty used to flying out
of Dalol and facing down the Ethiopians and their Chinese
partners. You'll get mobbed with evil aircraft. They must
have brought the whole Chinese air force to Africa for this
one, and you will spend ages in airbase suppression missions.
The constant spawning of combat aircraft is a source of irritation
for many and WarGen II's only real weakness I can see; it's
like Falcon 4.0's original "Wall of MiGs"
from 1999. But with the one and only patch for TAW, if you
can find it, you can set flags in the config file that let
you rearm self and wingmen, and most importantly, land at
any allied base. That's huge, because in the original TAW,
you had to get to your home base... even if you were on fire
and in trouble... to successfully complete a mission. That
was the most gratefully received of all the patches. The other
MUST have is the altered pilot log file. TAW has a scoring
system that promotes you through the game. But the most fun
missions are only available to high-ranked pilots. So if you're
reinstalling the game for the thousandth time, you have to
start from jump and not be able to fly the best ground strike
missions while you build points up...aggravating as heck.
In response to the legion of complaints, DID released a log
file patch that lets you play all the missions from jump.
The bottom line is that for
all its warts, Total Air War lives today, and outshines
most of its contemporaries in almost every department. In
2000, DID, less Martin Kenwright, had one last hurrah as a
part of the game manufacturer Rage PLC, and that last hurrah
is Typhoon. It was supposed to be EF2k reborn, and it was
to debut WarGen 3, the next great advance in the WarGen system.
With Typhoon, the great DID team forgot one signal
fact: simmers want to feel like they're Tom Cruise. The third
in the EF2k / TAW line, Typhoon deleted all working
cockpit graphics. No Quickdraw monitors in the cockpit. And
the campaign, in these days of strife in the Middle East and
Asia, centered on a resurgent Russia in Iceland, a theater
almost one cares about and feeling like a Hunt for Red
October retread. Typhoon felt more like Jetfighter
V: Fortress America than the heir to a flight-simming
legend, and it tanked bigger than the Edsel as a result. If
you want the true, unvarnished experience that made Digital
Image Design one of the most cherished names in all simming
history, don't bother with Typhoon run to your
nearest wholesaler or eBay and try to find an old copy of
TAW. This is the true legacy of Don Whiteford, Steve Hunt,
and Martin Kenwright, and as long as simmers own personal
computers, someone will be flying it. Bon
Appétit.
System Specs
- AMD
Athlon 3000+ processor
- MachSpeed
N2PAP-Lite motherboard with onboard Aureal AC97 sound
- ATi Radeon x800 Pro
- 1GB
Kingston PC2700 DDR DRAM
- Creative
12x CD-ROM
- Maxtor
40GB main drive
- DirectX Version 9.0c
- Windows
XP Home with SP2

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