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Review: Jet or Turboprop? Part II
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Another useful add-on for the ATR
is a tiny (148kb!) executable program written by Ross Carlson
that will make planning fuel loads and calculating takeoff
speeds a snap. Simply enter the data for your proposed trip
and it will tell you the required fuel and V-speeds. (grab
the utility here). Since Im a rookie with the ATR
I added in some fudge factor fuel for holding and reserve.
Clicking on Board Fuel sends the fuel load into
FS2004 and you are ready to go. Alternatively, you can of
course manually load the fuel and passengers via the FS2004
menu, but I love utilities such as this that take a lot of
the guesswork out of the process.

With FS2Crew activated, you will hear
and see things clicking, papers shuffling and aircraft systems
cycling on and off as the First Officer completes his walk-around
inspection and starts pre-start aircraft configuration. He
may even tell you that there is a problem with the aircraft
which will require you to call a maintenance tech to fix.
You dont have time to kick your feet up and do a crossword
puzzle however, because you have a lot of things to do as
well. Turning the battery on the panels light up and you can
immediately see that Flight1 has done an outstanding job of
modeling the ATR systems to the nth degree. Use of the checklist
and familiarity with the crew concept of FS2Crew
is imperative! Im warning you. FS2Crew functions can
be called up by clicking one of the wealth of hot spots
around the ATR cockpit. One function you will want to keep
an eye on is the timer on your watch. This indicates what
phase of the preflight you are in and is a good indicator
of what is coming next. Trust me, your first flight with FS2Crew
will probably not go smoothly. My second flight I did better
and by my third flight I had the system down to near perfection.
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I wont cover every detail of
FS2Crew since there is plenty for you to discover on your
own. With the battery on I can hear my First Officer testing
the warning systems and configuring the wealth of switches
and buttons on the upper panel. Im relieved he knows
what they all do. Another pop-up window can be referenced
to see what phase (or mode) the crew is currently
in. Right now the FO is doing his flow checks and in the meantime
Ive entered the departure brief variables in the window
to match the conditions that I anticipate for takeoff. On
the lower pedestal youll find the radios. Youll
need them to speak to your operations center and your lead
flight attendant. Every aspect of the airline environment
is covered and you will have to call operations to tell them
you are ready to emplane passengers.
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The communications are handled ingeniously
by FS2Crew by mapping two functions to buttons (or keys) so
that you can rapidly respond to or call up communications.
Additionally, pop-up menus appear for different functions
from talking to the ground crew for starting to a yes/no option
for things such as coffee from the flight attendant. It sounds
odd, but the system really works and it is programmed well.
If you tell the flight attendant (FA) you want a cup of coffee
it doesnt just appear instantly, but a few minutes later
after youve forgotten about it she brings it up. FS2Crew
is rife with nice touches like this.
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