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Interview
April 10, 2006
Ghost Skies: IL-2 Series Online Competition
League
A Conversation with Mike "Crash"
Craycraft
by Guest Writer Mark
"Raz" Long

IL-2 Forgotten Battles/Pacific Fighters
can attribute much of its success to a rock stable Multiplayer
feature. Although the game has an excellent single play mode
against computer controlled opponents, there is simply no
comparison to the excitement and skill required for dog-fighting
against other human players online. With the help of Hyperfighter,
dogfights and online matches are available to players and
virtual squadrons 24 hours a day. With so much online competition
available, questions that arise are how does one squad rank
against another? And more importantly, how can my squad
gain the practice and experience to improve our skills?
Ghost Skies, an online competition and tournament league,
provides a venue to answer those questions. Founder Mike "Crash"
Craycraft explains what Ghost Skies is all about and shares
his thoughts on the future of the project.

Mark: How is Ghost Skies different
from online campaigns?
Mike: Ghost Skies isn't another
online campaign or virtual war. I've flown several virtual
wars where I've flown entire missions for an hour with no
contact. The historical immersion may be there, but I've got
to have action to really make my time worth while. I don't
like flying long flights where you don't know if you'll find
the enemy. Some people enjoy that stuff, but I usually find
it boring. In my experience, nothing in FB/PF compares to
the adrenaline of a tough dogfight. But, on any given virtual
war mission, you never know if you're going to get that.
Ghost Skies isn't a gamble. You won't
miss out on the action, because we are an organized league
centered and focused on dogfight competition. You know you will meet the enemy and what his strength is. Squadrons
are pitted against each other on equal footing. The questions
that leave you on edge are: How good are they? How are they
going to come after you, and what are you going to do about
it? And, unlike dedicated dogfight servers, which tend to
be a bit disorganized and somewhat chaotic, G.S. provides
an organized arena where squads can measure their successes
and failures. Because our format is so action packed and dogfight
intense, G.S. has helped many squads enhance their dogfight
skills and improve their team coordination which they can
take to other arenas.
Mark: Is it safe to say that
Ghost Skies is a ladder system?
Mike: Yes, it is, but it is
a little different than say a First-Person-Shooter ladder.
Your position on the ladder only shows your progress. It's
the Finals that will determine the overall Ladder winner.
Mark: Does the ladder work on
a point system or strictly on Wins and Losses?
Mike: Points are used to determine
a match and are tabulated into stats for informational purposes.
Ladder rankings themselves are determined by a win percentage.
In previous cycles, we had a system that used points to determine
ladder rankings. The number of points earned were dependant
upon the settings used for a given match. However, we found
that having a format based on a win percentage was not only
easier, but a fairer means of determining a champion.
Mark: How are Wins and Losses recorded?
Mike: When a match is completed,
the loser reports the match on the Ghost Skies website. The
winner then confirms the win, and the match goes on record
and is added to the player and team stats. The whole reporting
process takes only minutes.
Mark: Do players have to join
a team in order to play in a Ghost Skies match?
Mike: Yes. Unlike campaign
engines that automatically enter your name in the database
once a mission is reported, Ghost Skies doesn't allow for
unregistered players to compete in matches. So, a player that
wants to compete in one of our team vs. team ladders must
first manually register an account, and then get added to
a roster.
Tournaments that are open to the public,
such as the NaturalPoint Double Domination 2v2 tournament
we recently held, still require registration with the site
and creation of a team in order to sign up for the tournament.
But those teams are separate from the competition ladders.
Ghost Skies also has plans for a 1v1 ladder in the near future.
So players would obviously not need to be associated with
a team for that.
Mark: What is the minimum number
of players to form a team?
Mike: We require at least 5
players for a team. This is to help ensure a sufficient level
of activity can be maintained; however, matches can be 2v2
up to 8v8. We just require 5 pilots to be part of the roster.
This is unless you are going to play in a 1v1 ladder. The
1v1 Ladders are open to anyone, regardless if they belong
to a team or not.
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