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Interview
May 13, 2006
Oleg Discusses
What's Next
Storm of War: The Battle of Britain
by Tom
"WKLINK" Cofield
Tom: First off thank you for
devoting the time to put together this interview with SimHQ.
I know you are busy and any information you can give to the
readers will be greatly appreciated.
Oleg: Long
time no news from me. Thanks for contacting me again.
Tom: The Battle of Britain has
been rendered either in whole or as part of quite a few games
from CFS1 to EAW to Rowan's and Shockwave / GMX's Battle of
Britain. In the IL-2 series you never really concentrated
on this aerial battle. What compelled you to look at this
battle in particular?
Oleg: In IL-2 series we didn't
model it because we were planning to get new 3D engine and
new fundamental features before to begin this process. In
IL-2 series is too hard to model Cliffs of Dover looking real.
As you know me, I like to get such things always looking well
and natural.
Tom: There has been a fairly
preliminary list of aircraft listed or leaked that will come
in Battle of Britain. Can you give us an idea of what aircraft
we will see in this game? Which ones will be flyable?
Oleg: In Storm of War: The
Battle of Britain you will find so many aircraft and details
that were never modeled in any flight sims that were about
this period of WWII. However there will be smaller amount
of flyable planes comparing to that list of the first release
of original IL-2 Sturmovik with which we were coming on the
market of flight simulation.
Tom: When IL-2 was initially
viewed in 1999 and 2000 it was hailed as one of the most realistic
looking simulations ever made. In Battle of Britain you claim
to take this detail to a whole new level. How are you planning
on making this even more of a visual treat?
Oleg: In IL-2 series from 2001
to the current time we tried to keep the same or almost the
same level of details. It was necessary due to the feature
of upgrades and merged install of the whole series. Even it
looks still modern in details, in Storm of War: The Battle
of Britain we'll raise the level of details several times.
If now is possible to use IL-2 series for the cinema makers,
then Storm of War: The Battle of Britain will be way
more useful and looks like real. I also would say that probably
our cockpits many authors of aviation historical books will
use now as a reference. If you remember, IL-2 was released
with the advantage of the graphics features that were opened
100% only last year. However at the same time IL-2 was very
playable even on middle power PC of 2000-2001. Such advantage
and features of graphics engine we'll put also in the new
sim engine, because we plan even longer life of new series
than the IL-2 series. Despite the fact that IL-2 engine is
still possible to use for a very good new sims (the engine
licensed for 2 advanced teams, so we expect two more sims
using base code of IL-2 with modifications in 2007), we decided
to develop completely new engine again with more advanced
features and with advantages for future use and upcoming technologies
that will help us to keep the most possible high level for
many years ahead (again, like it is currently with IL-2 series).
Tom: Someone on the board asked
about clickable cockpits, ala FS2004. Do you plan on any interface
changes to include clickable cockpits? In the same vein what
additions do you plan on implementing to improve coordination
between yourself and AI pilots?
Oleg: We don't plan such a
feature. In combat sim with clickable cockpits you will be
sitting duck for the enemy (in particular case against
AI). Also clickable by the mouse cockpits really doesn't corresponding
to real life action of pilot. At first because of time for
reaction of plane after your decision to make something by
the mouse. In real life the hand or finger of the pilot would
work way faster and as result the response of controls will
be also way faster. So clickable by the buttons some of most
important functions would be really much better.
Tom: The flight models in IL-2
were considered among the best made when the game was released.
What changes have you made to the flight model to increase
fidelity? At the same time will there be changes in the game
to allow more of a hands on approach to things like starting
procedures?
Oleg: In Storm of War: The
Battle of Britain we will add even more precise calculations
than in the last FM of IL-2 series. However user should understand
always as more complex program and more calculations
are at once more power system need to be present for
the running program
So Storm of War: The Battle of
Britain will be for the more power PC than the last in
series of IL-2 modification. We don't plan to model absolutely
all buttons of starting procedure working, like it is necessary
for some real planes take off procedure with 20 or more clicks,
movements of levers or so. This would be interesting for less
than 1% of users... and even this one percent will try just
once and then will play with the switched off such a function.
Even real pilots. So to spend a time for a lot of programming
for many different functions of a very different aircraft
this would be really great waster of time. Someone
might disagree with me. But I have more than 6 years flight
sim development experience and statistics in my hands. However
we will have really much more cockpit functions programmed
in new sim comparing to IL-2 series.
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